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Forums - Nintendo - Why Nintendo hasn't mandated that online games use WiiSpeak

http://wii.ign.com/articles/976/976958p1.html

IGN: Excitebots, which goes online, does not support WiiSpeak. Why not? Seems to us that if Nintendo doesn't set and enforce a standard, leading by example, there's no reason for any other developer to bother.

Denise Kaigler: Nintendo has a variety of optional peripherals that can be used with its software. You probably know them by heart: the Wii Wheel, the Wii Balance Board, the Wii Speak microphone and so on. When Nintendo introduces a new peripheral, we like to launch it with a game that really demonstrates its versatility. So with the Wii Wheel, you get Mario Kart Wii. The Wii Balance Board arrived with Wii Fit. And with Wii Speak, there's Animal Crossing: City Folk. Pretty soon we'll also have Wii Sports Resort, which is designed to show off all the fun ways to use the new Wii MotionPlus accessory for the Wii Remote.

What do all these items have to do with Excitebots: Trick Racing? I mention them to help make my point that Nintendo does lead by example. But, with that said, it's up to the members of the development community, then, to pick and choose which peripherals they want to use for the games they develop. Nintendo can offer developers a full toolbox, but it's up to those individuals to decide which ones they want to make use of when they make their games. That goes for internal teams at Nintendo, second-party development teams and outside, independent developers.

 

Watch IGN's Excitebots video review..

You suggest that Nintendo "enforce" the use of its peripherals. But we think it's best to let the creative teams make up their own minds. Every game is different. Can you imagine the alternative – if we mandated that every Wii game use the Wii Balance Board or that every Nintendo DS game use the touch screen or voice recognition? Developers – and gamers – would revolt. Letting developers decide what's best for their games lets creativity flourish. Every hour spent programming for mandatory peripherals takes time and resources away from other creative areas – you might lose the wild features like bowling balls, clown faces and sandwiches that have helped Excitebots: Trick Racing grab everyone's attention.

 

The underlined portion smells funny...

As for the answer, a large part of it smells like a non-answer, and yet I'm hard pressed to disagree with the ultimate philosophy. Pressing things on developers ultimately seems unnecessary. On the other hand, not supporting your own peripherals seems...odd.

I wish IGN had been more specific in asking its question. Rather than making it a broad subject from the get-go, they should have asked only why Excitebots doesn't use it, and then used that answer to launch into the broader subject of developer requirements.



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BS!

I wanted the damn friend codes to DIE!

NOW!



One_touch_KO said:
BS!

I wanted the damn friend codes to DIE!

NOW!

 



Why does it smell funny to you? The philosophy sounds good to me.



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theRepublic said:
Why does it smell funny to you? The philosophy sounds good to me.

The philosophy sounds all well and good...I just don't think Nintendo actually adheres to it. We already know that Miyamoto interjected himself into second-party games like Starfox Adventures and Metroid Prime (usually for the better, of course), which tells me that Nintendo's second parties likely have a much shorter leash than their competitors' counterparts.

 



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noname2200 said:
theRepublic said:
Why does it smell funny to you? The philosophy sounds good to me.

The philosophy sounds all well and good...I just don't think Nintendo actually adheres to it. We already know that Miyamoto interjected himself into second-party games like Starfox Adventures and Metroid Prime (usually for the better, of course), which tells me that Nintendo's second parties likely have a much shorter leash than their competitors' counterparts.

I see what you mean.  I have heard that Nintendo involves itself with the development of second party games.

I just took the quote to only be in regard to peripheral use.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
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PC - Deep Rock Galactic (2020)

While the philosophy is indeed quite sound, how difficult is it to add wii-speak compatibility to a game? Surely the developer should be committed to providing the most comprehensive online experience possible, when developing an online multiplayer mode for their game. The ability to chat with one's opponents/team-mates adds considerably to my online experience and everyone I know loves having the option to chat while playing.



Maybe they didn't add it because nobody wants to hear a bunch of 12 year olds spout squeaky swear words into the microphone during a nice, relaxing bit of online play?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

This thread should have ended at

"You suggest that Nintendo "enforce" the use of its peripherals. But we think it's best to let the creative teams make up their own minds. Every game is different. Can you imagine the alternative – if we mandated that every Wii game use the Wii Balance Board or that every Nintendo DS game use the touch screen or voice recognition? Developers – and gamers – would revolt. Letting developers decide what's best for their games lets creativity flourish. Every hour spent programming for mandatory peripherals takes time and resources away from other creative areas"



noname2200 said:
One_touch_KO said:
BS!

I wanted the damn friend codes to DIE!

NOW!

 

Lol nice pic.  I still stand by my view that friends codes is the most retarded thing ever in the history of gaiming.

 



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