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Mitsubishi 3d glases early 2008

Forums - Sony Discussion - Mitsubishi 3d glases early 2008

http://crave.cnet.com/8301-1_105-9764622-1.html All the demo material had been shot in 3D, but the kicker to the whole presentation was that Mitsubishi apparently has a Blu-ray player in its labs that can convert existing 2D movies into 3D on the fly. Mitsubishi hinted that it was in discussions with one game console manufacturer to integrate its 3D technology into the system. Who's the manufacturer? Sony -> Blu-ray or Nintendo again (Virtual Boy). How much will it cost? Anyone already wants it? Why wasn't the Virtual Boy a succes?



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Screw that i want holograms, damn you star trek!



holographic blood splatter FTW.



Sucks for any of the 3 consoles - because it would be an add-on. I expect "released early 2008" means it will still be expensive tech by then, and won't come down in price til 2009 or 2010, at which point a console could be designed around it....

And that, would be awesome.



Fractal of Time said:
Why wasn't the Virtual Boy a succes?

Because it sucked.  Line-by-line flickering display caused headaches, you could only see shades of red, it was billed as portable but in fact wasn't, and it didn't have the CPU power to really do 3D graphics.  Kind of important on a stereoscopic 3D console!

I still say we need to see a console designed around this.  I don't care who does it, if it has good games and isn't extremely expensive, I'm all over it.

If anyone has Serious Sam: The Second Encounter, there's a 3D mode you can use if you have a pair of red/cyan glasses.  The jump in realism is just incredible when you see the enemies taking up actual space.  Imagine that with goggles instead of cellophane, holy crap.  :) 



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I too have my doubts (much like in the article) about 2D->3D transitioning. A 2D image has no depth information what so ever.

As for consoles however, all the 3D information is already in them. So if you render two separate images, from slightly different camera angles, you've got exactly how we see the world anyhow. There is a variation on the glasses that uses polarised lenses rather than the red/green ones. They have a much better result as they don't mess with the colours as drastically.

I'm sure it was Quake (at least one of the engines) that allowed for stereoscopic rendering for those glasses, or maybe it was for the red/green ones, I never checked it.



The polarized lenses work really well, except that no one has a TV or monitor capable of displaying alternating polarized fields. The red/cyan glasses work on any display. Still, goggles are the way to go. They even have lenses in them to simulate the LCD screen at a distance of 7 feet, to reduce focal strain on the lenses in your eyes.  It's just like sitting 7 feet away from your TV.



I thought about it after I posted and yes, poliarising doesn't work with LCDs or CRTs.
However, DLP TV sets would be able to do it (after all, that is what they've used in the article).

I am curious though if current DLP sets already allow for polarisation, or if the articles wording is such that they are implying 'current technology' can do it.



DLP sets you can buy in a store don't support the kind of polarization they're talking about. You could build a DLP to do it, yes, but you can't do it on today's DLPs.