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Fractal of Time said:
Why wasn't the Virtual Boy a succes?

Because it sucked.  Line-by-line flickering display caused headaches, you could only see shades of red, it was billed as portable but in fact wasn't, and it didn't have the CPU power to really do 3D graphics.  Kind of important on a stereoscopic 3D console!

I still say we need to see a console designed around this.  I don't care who does it, if it has good games and isn't extremely expensive, I'm all over it.

If anyone has Serious Sam: The Second Encounter, there's a 3D mode you can use if you have a pair of red/cyan glasses.  The jump in realism is just incredible when you see the enemies taking up actual space.  Imagine that with goggles instead of cellophane, holy crap.  :)