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I too have my doubts (much like in the article) about 2D->3D transitioning. A 2D image has no depth information what so ever.

As for consoles however, all the 3D information is already in them. So if you render two separate images, from slightly different camera angles, you've got exactly how we see the world anyhow. There is a variation on the glasses that uses polarised lenses rather than the red/green ones. They have a much better result as they don't mess with the colours as drastically.

I'm sure it was Quake (at least one of the engines) that allowed for stereoscopic rendering for those glasses, or maybe it was for the red/green ones, I never checked it.