Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180
Runa216 said:
JWeinCom said:

I feel like OOT is very similar to ALTTP.  Breath of the Wild is more similar to the original Zelda.

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent



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JWeinCom said:
Runa216 said:

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

I mean... Ghirahim, Koloktos, the pirate robot and Demise were great... but the others were kind of a let down to me. Oh well, to each their own I guess...



A bit late, but I want to say a few things about your extensive argument in here @deskpro2k3 and @JWeinCom 
If you spend this much time arguing the definition of a fighting game, you should consider taking it to a different thread in the future.

Accusing the other person of poor behavior should only be done if you didn't do the same thing. Or provoked the situation with personal mudslinging.
Deskpro questioned if JWeinCom completed kindergarden, which is pretty unnecessary by itself. But going back through your conversation, we find that JWein brought up the merit of completing kindergarden.

"As for semantics, I'm actually pretty good with those, having a degree in English. I also completed kindergarten, so I know about things like questions and answers."

This can be taken as a backhanded insult by the other person. Perhaps it wasn't meant that way. But that's questionable after you also made comments like this:

"Be kind, semitics isn't his strong suit."
"I legitimately think you're trolling."

Those are personal attacks. It's also in the rules to not call other users trolls. If you think someone is trolling, you can report it instead.


When it comes to "avoiding the subject", there seems to have been some of that going on between the both of you.
Deskpro avoiding to acknowledge whether he posed a question or not. And JWein trying to invalidate his entire point by only focusing on one minigame, emphasizing the definition of fighting games instead.

Remember that if you think the other person is behaving inappropriately, avoid behaving in a similar manner. Otherwise it's difficult for the team to justify certain actions against only one person.

Also, this isn't an invitation for any of you to continue this argument with me in this thread. If you have anything more to add, then you can PM me about it.



Vodacixi said:
JWeinCom said:

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

I mean... Ghirahim, Koloktos, the pirate robot and Demise were great... but the others were kind of a let down to me. Oh well, to each their own I guess...

I also really liked the weird octopus boss that looked like Mike Wazowski.  Goofy design but slicing through tentacles was so satisfying.  And the sand scorpioon was basic but fun.    

Not every boss fight is perfect, but I think on balance it was the best.  In OOT they were still figuring out how to work in 3D, so I find that most of the bosses were on the basic side.  Wind Waker had ok bosses, but just not enough of them and Ganon was the only one that really stood out to me.  And BOTW abandoning the traditional weapon mechanics meant all the bosses had to be beatable with basic weaponry which kind of made them lose their uniqueness.  Twilight princess is the only real competition imo.  

But what 3D Zelda do you think had better boss fights?



JWeinCom said:
Runa216 said:

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

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curl-6 said:
JWeinCom said:

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.

I thought the art design was lovely, but not a good match for an SD console.  The pointillism style really required smooth edges that Wii couldn't really produce. 

I get the idea behind the demise fights, but they should have done more to differentiate each one.  Also, it went from intimidating to looking goofy in its later forms. 



JWeinCom said:
curl-6 said:

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.

I thought the art design was lovely, but not a good match for an SD console.  The pointillism style really required smooth edges that Wii couldn't really produce. 

I get the idea behind the demise fights, but they should have done more to differentiate each one.  Also, it went from intimidating to looking goofy in its later forms. 

Personally I kinda wish they'd kept the style of Twilight Princess but used the Wii's larger RAM and disc capacity to improve the textures.

I get what they were going for with Demise but the execution just made it a chore for me.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

I'm still proud that my favorite Game Ever got 40% here.



JWeinCom said:

But what 3D Zelda do you think had better boss fights?

I think I'd actually go with Twilight Princess or Ocarina of Time, though that's not to say Skyward Sword's were bad, just not quite as memorable.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

Keiji said:
I'm still proud that my favorite Game Ever got 40% here.

Actually, it is at 39.87% Nice try though, you thought you could pull a fast one.