Forums - Sony Discussion - Monster Hunter World Beta on PS4 Pro offers 3 options, all run slighter better than regular PS4

https://www.youtube.com/watch?v=T8HOiKS2ka0

 

unlimited framerate is optional

Resolution - 3200x1800 checkerboard 31fps (supersampling for 1080p TVs)

Graphics - 1080p Better shadows and draw distance 37fps

Performance - 1080p 43fps

Base PS4 - 1080p 27fps

Last edited by Ruler - on 17 December 2017

Around the Network

Just came in here to praise one developer for offering so much choice on a console game. Then I saw the offered choices and quickly wrote this comment just to leave this thread and never return.

Seriously...



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
Just came in here to praise one developer for offering so much choice on a console game. Then I saw the offered choices and quickly wrote this comment just to leave this thread and never return.

Seriously...

These are good options tough, and certainly plays better than regular PS4



he says more than 4month old build hes playing... hopefully by the time the final build is out, those 40fps -> 60fps.

Last edited by JRPGfan - on 17 December 2017

It's nice that they tried, but I think the framerates they got illustrate why console games don't do this so often.



Around the Network

I hope the next set of consoles take the CPU portion of their chipsets seriously. These under powered Jaguar cores have been the albatross hanging around the PS4 and XB1's necks.



Resolution or graphics are the way to go. I would choose a stable 30fps over any unstable 40 fps option.



Please excuse my (probally) poor grammar

sc94597 said:
It's nice that they tried, but I think the framerates they got illustrate why console games don't do this so often.

It depends on the game if it has a lot of motion blur and holds 40fps its better to play than 30fps, speaking about unlocked performance mode.



sc94597 said:
It's nice that they tried, but I think the framerates they got illustrate why console games don't do this so often.

to be honest the pretty slight boost in framerate between resolution and performance mode suggests to me, that it's the CPU that's holding the PS4 Pro back here and it's pretty tought to get more out of that one

right now it seems the resolution mode makes the most sense, especially if they can employ a 30fps lock and maintain this for 95%+ of the time



Lafiel said:
sc94597 said:
It's nice that they tried, but I think the framerates they got illustrate why console games don't do this so often.

to be honest the very slight boost in performance between resolution and framerate mode suggests to me, that it's the CPU that's holding the PS4 Pro back here and it's pretty tought to get more out of that one

right now it seems the resolution mode makes the most sense, especially if they can employ a 30fps lock and maintain this for 95%+ of the time

they could easily archieve 60fps in 900p on PS4 Pro and Xbox One X