Compared to 20% for Xbox One, 15% for PC, and 31% for PS4.
Last edited by curl-6 - on 07 November 2017Compared to 20% for Xbox One, 15% for PC, and 31% for PS4.
Last edited by curl-6 - on 07 November 2017That's pretty awesome, considering the Switch's install base. I guess that's mostly because of M+R, I don't think that Rayman Legends sold that well.
twintail said: What else did they release besides Rabbits and Rayman switch? |
Just Dance.
EDIT: Actually, that was last FY, so yeah, just Rabbids and Rayman.
Last edited by curl-6 - on 07 November 2017curl-6 said:
Just Dance. |
Just Dance 2017 was in March so last fiscal year and 2018 released after Q2 ended.
When the herd loses its way, the shepard must kill the bull that leads them astray.
This is a good result but its mostly from Mario+Rabbids, im more interested in seeing how their games perform when they arent borrowing Nintendo's biggest mascot.
Also what big games did they release for PS4/XBO/PC during this quarter?
When the herd loses its way, the shepard must kill the bull that leads them astray.
zorg1000 said:
Just Dance 2017 was in March so last fiscal year and 2018 released after Q2 ended. |
Ah, yeah I forgot about that.
Nice result.Though its a shame that they gave no numbers.Having said that, it must have sold well if it brought that much revenue.Hopefully Nintendo or Ubisoft says something about the game performance.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
KLXVER said: I thought Q2 was april-june... |
Thats quarter one. Fiscal years end after March
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