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Forums - Nintendo Discussion - Bloomberg: Nintendo Traders Signal Switch Could Be Bigger Hit Than the Wii

zorg1000 said:
Lawlight said:

Then what's the tern for the Wii owners?

most of them were casuals like i described a few posts back.

"its the 8 year old boy who plays Minecraft & Skylanders. the 12 year old girl who plays Just Dance & Style Savvy. the 19 year old college kid who plays Call of Duty or FIFA with his roommates after class. the mom who plays Mario Kart to bond with her kids. the the lapsed gamer who doesnt play nearly as much as they used to because of work/family/etc but still plays occasionally to wind down and relax. and yes its the grandma who plays Wii Fit to try getting in shape."

are you really pretending that people who bought a Wii for one game then never played again were the majority of Wii owners? sorry but they werent

Sorry but I think they were.



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curl-6 said:
Lawlight said:

Then what's the tern for the Wii owners?

I'm a Wii owner. I own over 40 games for the system including titles like Resident Evil 4, Silent Hill Shattered Memories, Sin & Punishment 2, Xenoblade, and Fatal Frame, and I've clocked over a thousand hours on Monster Hunter Tri. Am I a casual?

Are you one of those Wii owners who bought the system for Wii Sports and then put it away? Obviously not so I don't see why you think that term was meant to be applied to you.

 

Also 40 Wii games? Really?



Lawlight said:
zorg1000 said:

most of them were casuals like i described a few posts back.

"its the 8 year old boy who plays Minecraft & Skylanders. the 12 year old girl who plays Just Dance & Style Savvy. the 19 year old college kid who plays Call of Duty or FIFA with his roommates after class. the mom who plays Mario Kart to bond with her kids. the the lapsed gamer who doesnt play nearly as much as they used to because of work/family/etc but still plays occasionally to wind down and relax. and yes its the grandma who plays Wii Fit to try getting in shape."

are you really pretending that people who bought a Wii for one game then never played again were the majority of Wii owners? sorry but they werent

Sorry but I think they were.

You can think whatever you want, but the facts don't support you. Even discounting Wii Sports, the Wii has an attach ratio of 8 games per console.



curl-6 said:
Lawlight said:

Sorry but I think they were.

You can think whatever you want, but the facts don't support you. Even discounting Wii Sports, the Wii has an attach ratio of 8 games per console.

                  ;)             

However, you mean 9 my bro! :)



Lawlight said:
zorg1000 said:

most of them were casuals like i described a few posts back.

"its the 8 year old boy who plays Minecraft & Skylanders. the 12 year old girl who plays Just Dance & Style Savvy. the 19 year old college kid who plays Call of Duty or FIFA with his roommates after class. the mom who plays Mario Kart to bond with her kids. the the lapsed gamer who doesnt play nearly as much as they used to because of work/family/etc but still plays occasionally to wind down and relax. and yes its the grandma who plays Wii Fit to try getting in shape."

are you really pretending that people who bought a Wii for one game then never played again were the majority of Wii owners? sorry but they werent

Sorry but I think they were.

like Curl said, it had a similar attach ratio as PS3/360. also the fact that it was still selling pretty well through 2011 (5 years after launch) kinda disproves the argument that it was only being bought for Wii Sports.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

nope, a casual gamer is someone who plays games casually as in maybe a few hours per week as a way to relax.

I see someone else at least knows what a casual gamer is I had this same argument with someone else in another thread, casual gamers aren't some new thing they've been around since the NES. Most Wii owners were casual gamers and the Wii brought in a lot of new gamers as well, many people mistakenly think the latter are casual gamers.



Wyrdness said:
zorg1000 said:

nope, a casual gamer is someone who plays games casually as in maybe a few hours per week as a way to relax.

I see someone else at least knows what a casual gamer is I had this same argument with someone else in another thread, casual gamers aren't some new thing they've been around since the NES. Most Wii owners were casual gamers and the Wii brought in a lot of new gamers as well, many people mistakenly think the latter are casual gamers.

yep, literally every successful console is primarily bought by casuals.

i would say attach rate is proof of this, most consoles have an attach rate of 8-10 or around there, that means the average console gamer only purchases like 2-3 games per year.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Miyamotoo said:
Jranation said:

And they have the right to! It already broke a couple records already. Its good that people are expecting Amazing stuff from this. If it delivers it delivers, if it doesnt it doesnt. 

Not to mention that has one of best games ever like launch title.

 

tak13 said:

Dying? Declining fast you mean...

It sold 17m in 2010... Down from 27m! ( 11m in 2011 and 5m in 2012 year of replacement, 1.6m better than the peak year of wii u 2015 and about the same with the peak year of gc 2003 WOW  )

Okay -10m, but such a sharp drop was inevitable with the previous overly irregular selling levels, you can't use the word dying for something that sold 17m...

You can call it like ever you want, my point is same, look how 3DS performed last year compared to 2015. and how still performing currently in its 7. year on market. Or you can look how PS3/Xbox360 performed in 2011/2012/2013 yers compared to Wii.

Switch is already massivley underpowered as it is, you expect it to be relevant in the future when PS5 realeases? It would be 3 generations behind at that point.



Soundwave said:

I think people need to stop comparing it to the Wii period, Switch is not a casual-centric gaming device.

Sure it has some nods to that audience, but that's about it, it's a gaming hybrid device for people who need to have core games with them even when they go outside the house, which to me is a hardcore proposition in its own right. That's the "wow" of the Swtich, not that it can run some small simple game, the 3DS can do that too, it's that it can play a big giant adventure game like Zelda or Skyrim anywhere. As such it has appeal even to PS4/XBox gamers. 

That's going to be the main appeal, it's what's driving adoption right now in Zelda.

If things like 1,2 Switch and Just Dance end up driving Switch adoption and selling tens of millions of copies, ok, then you can say otherwise, but right now, nope.

Even the marketing is basically majority focused on adult males, who are definitely not the novice gamer type.

The challenge for Nintendo now is to keep games like Zelda coming, games that really excite/interest enthusiast gamers. Switch will have to succeed on its own merits, it unlikely to have that Wii/DS casual appeal, but on the other hand it's wide functionality as a gaming device can bring more core gamers back towards buying one (perhaps in addition to a PS4) than other "failed" Nintendo platforms like GameCube did. So it has that going for it. 

The whole notion of "casual" and "hardcore" gamers just needs to be thrown out of the window. It doesn't serve any purpose and it is a term that was used by marketing departments and "analysts" during the 7th generation.

The Switch has mass market appeal, that about sums it up. People who play lots of games and people who only play games a few hours per week are interested in it. 

The Wii wasn't aimed at "casuals", it was a disruptive product. The disruptive technology used was motion controls. The Switch, provided it gets the right software, will grab a lot of the Wii market, because it is also based on motion controls (Mario Kart, ARMS, Splatoon all use them). The reasons the Wii U failed was because Nintendo didn't follow the script: To improve upon a disruptive product, you have to enhance the disruptive characteristics. Christensen calls this "moving upmarket". In the case of the Wii U that should have been improved motion controls. Instead we got the gamepad and customers (predictably, because that's what the research said) were not interested in that.

The Switch does offer improved motion controls and more complex software, which is exactly what the textbook demands. For example, a Switch Sports that focused on competitive play (online and offline) based on accurate motion controls would be a textbook example of "moving upmarket". ARMS could very well be another example, but it's too early to tell. Splatoon for Wii U was one of the few last gen games that fit the description and it sold extremely well. 

The research, based on a sample size of 300,000 companies across dozens of industries predicts this: If Nintendo moves upmarket (Switch Sports, ARMS, Splatoon, Mario Kart, etc. with accurate motion controls, more complex motion-based games and a stronger emphasis on competition, along with more games focusing on playing together while providing an actual challenge) the Switch will succeed. If Nintendo concentrates on "core gamers" (3D Mario, Xenoblade, stuff like Bayonetta) the Switch will quickly lose its appeal and become a niche product. And as for your Zelda argument: The reason Zelda sells consoles is exactly *because* it broadened the franchise's appeal beyond the traditional Nintendo customer. More people than before are interested in it because it is an open world game. It has mass market appeal! Just like GTA, which definitely didn't sell its one gazillion units to hardcore gamers. 



Kane1389 said:

Switch is already massivley underpowered as it is, you expect it to be relevant in the future when PS5 realeases? It would be 3 generations behind at that point.

The Switch will be relevant until Nintendo releases their next console. Outside the hardcore gamer demographic power is not a relevant category for a console's appeal. If the Switch sells 100m units, 80% of its customers will never even ask themselves "how powerful is that console"?