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Forums - Nintendo Discussion - Laura Dale rumor: Assassin's Creed 2017 is coming to the Switch

Ubisoft supporting a new console out of the gate?

I for one am shocked.



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People still cares about Ass Creed?
Why?

Anyways all the support is welcome.



vivster said:

Why wouldn't they be able to run on the Switch? Stop spreading fud. You can scale back AI, geometry, textures, number of objects, view distance, resolution, lighting, shadows and a lot more and it would run on a toaster without any detriment to the core gameplay.

Basically the same things that could've been done to the PS4 version to not make it run like shit.

Realistically, what they'll scale back on is framerate.  Like every dev has done with Vita versions.

Also, you're preaching to the same choir who moan about Vita versions of Japanese games holding back PS4, despite the fact these titles are made on a crap budget that doesn't have much room for improvement (but that doesn't mean that titles like Cyberdimension Neptunia & Trails of Cold Steel III don't look like a substantial step up from their predecessors, so I believe there is at least some merit to this).



Love how everyone is assuming it will be a multi-plat one.

Ubi has done an AC exclusive to the Vita in the past. I can certainly see them doing it for the switch and porting it over to the others a few years later with a remaster.

Personally though, i think i'm done with the series. Even Syndicate kind of failed at getting my atention for long, and i'm tired of generic open world games. The fact that the story of the series was left in the dust also makes the sucessive installments that more uninteresting.



bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn. if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device. use the power that the PS4 and XB1 consoles have to create an epic world.

Yet the games that focused solely on X1 and PS4 have turned out worse than the ones that came out before them, it's not console power that makes epic worlds.



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Wyrdness said:
bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn. if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device. use the power that the PS4 and XB1 consoles have to create an epic world.

Yet the games that focused solely on X1 and PS4 have turned out worse than the ones that came out before them, it's not console power that makes epic worlds.



vivster said:
bananaking21 said:

it was also on the PS3 and XB1. it was a cross gen title. im not talking about limits graphically, but limits to the size of the world, the number of objects on screen, the dialogue, number of NPC's, complexity of the AI, animations (which are extremely important to AC games). if they want to make sure the same game runs on hardware that is 12 weaker than the PS4. then sacrifices will be made. no way around it. i had hope when the leaks of this game happened, and it said it was influenced by The Witcher 3, but if its coming on switch, then a lot of the things TW3 did right wont be able to be done on this. 

None of the things you mentioned were limited in AC4 and none of the following ACs could claim to be any bigger or complex despite being on much stronger hardware. A mindless open world game like AC is very easily scalable without sacrificing gameplay.

So basically your fears have no basis in reality. If Ubi really does want to inflict suffering on themselves by trying to make it run on the Switch, that's fine. That does not mean the other versions will be gimped in any way.

AC4 was a cross gen title. of course its not going to be bigger and complex. AC Unity had a much bigger and dense world, with a very impressive crowd simulation, and smoother animations. 

 

but my arguement isnt that AC Unity or Syndicate were better than previous AC games. my argument is that a switch version can limit the potential of the new games, and looking at the numbers and math, its a reasonable and factual arguement. running the same game on a .15tf device, is going to be limiting the things that can be done on a 1.8tf or 1.3tf. 



onionberry said:
bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn. if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device. use the power that the PS4 and XB1 consoles have to create an epic world.

Do you know about scalability? Cause that's a very ignorant point of view. You know that you can play a game with different settings on PC for a reason, and that the witcher 3 looks like crap on consoles compared to ultra settings on PC? You can expect the same game on switch with a lower resolution and less detail, but portable.

Scaling and optimization are really, really not Ubisoft's thing. If one platform is severely underpowered, you can be sure that the version on this platform will suffer, or the other versions. Seeing as how they'd never let the more or less surefire money makers suffer, I fear that a Switch release could be downright shameful.

Case in point; I just bought Deus Ex: Mankind Divided on Steam winter sale, it runs like sheer, unadultered shit on my monster PC (as in 12-15fps with AA turned on) and looks considerably worse than several titles that I can easily max. Ubisoft are not good at this, not even close, and they have a shoddy history with Nintendo on top of that. Hell; they have a shoddy history overall for the past 5-6 years.



Mummelmann said:
onionberry said:

Do you know about scalability? Cause that's a very ignorant point of view. You know that you can play a game with different settings on PC for a reason, and that the witcher 3 looks like crap on consoles compared to ultra settings on PC? You can expect the same game on switch with a lower resolution and less detail, but portable.

Scaling and optimization are really, really not Ubisoft's thing. If one platform is severely underpowered, you can be sure that the version on this platform will suffer, or the other versions. Seeing as how they'd never let the more or less surefire money makers suffer, I fear that a Switch release could be downright shameful.

Case in point; I just bought Deus Ex: Mankind Divided on Steam winter sale, it runs like sheer, unadultered shit on my monster PC (as in 12-15fps with AA turned on) and looks considerably worse than several titles that I can easily max. Ubisoft are not good at this, not even close, and they have a shoddy history with Nintendo on top of that. Hell; they have a shoddy history overall for the past 5-6 years.

now you're talking about specific developers, not about the technology, and yea ubisoft games run like shit, but sometimes they run like watch dogs 2 or ac syndicate,wd 2 being the most optimized game I played this year after Doom. 

Scalability exists for a reason and that's the whole point of new engines. That's why all the games run different on every system, I'm not going to argue anymore about something that is so basic in game development.

If ubisoft can or can't optimize the games we will see, but not because one hardware is not as powerful as the other that means that all the version are going to suffer, that's nonsense. Now if we are talking about the ps4, xbox and switch holding back a gtx 1080 then yea, but even on PC the games need to run on the weaker hardware possible.