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Mummelmann said:
onionberry said:

Do you know about scalability? Cause that's a very ignorant point of view. You know that you can play a game with different settings on PC for a reason, and that the witcher 3 looks like crap on consoles compared to ultra settings on PC? You can expect the same game on switch with a lower resolution and less detail, but portable.

Scaling and optimization are really, really not Ubisoft's thing. If one platform is severely underpowered, you can be sure that the version on this platform will suffer, or the other versions. Seeing as how they'd never let the more or less surefire money makers suffer, I fear that a Switch release could be downright shameful.

Case in point; I just bought Deus Ex: Mankind Divided on Steam winter sale, it runs like sheer, unadultered shit on my monster PC (as in 12-15fps with AA turned on) and looks considerably worse than several titles that I can easily max. Ubisoft are not good at this, not even close, and they have a shoddy history with Nintendo on top of that. Hell; they have a shoddy history overall for the past 5-6 years.

now you're talking about specific developers, not about the technology, and yea ubisoft games run like shit, but sometimes they run like watch dogs 2 or ac syndicate,wd 2 being the most optimized game I played this year after Doom. 

Scalability exists for a reason and that's the whole point of new engines. That's why all the games run different on every system, I'm not going to argue anymore about something that is so basic in game development.

If ubisoft can or can't optimize the games we will see, but not because one hardware is not as powerful as the other that means that all the version are going to suffer, that's nonsense. Now if we are talking about the ps4, xbox and switch holding back a gtx 1080 then yea, but even on PC the games need to run on the weaker hardware possible.