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Forums - Microsoft Discussion - Hideki Kamiya talks Scalebound - "The biggest game of my career".

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Scalebound is a game Platinum has been trying to make for a very long time with “start and stop prototypes”. But this time it's coming together. “I think it’s a combination of technology advancing and our skills as developers advancing,” says Kamiya. “And also finding a publisher that wanted to take a bet on something as big as Scalebound. All those things came together at the right time and we were finally able to get it off the ground.”

“I worked for Capcom for a very long time, after that I worked with Sega for Bayonetta, then Nintendo for The Wonderful 101,” says Kamiya. “So I’ve experienced different publishers, they all have their good points and their bad points, they all have different styles. From that perspective I don’t think of Microsoft as a ‘western’ publisher, but a publisher I’m working with. There is no connotation for the ‘westernness’. But trying to make a game this big, you need someone that really believes in it and is going to support it and Microsoft sat up and did that for us. Both making the bet on the game, but also support where we don’t have the technical knowledge or get stuck. They have such a breadth of resources at their disposal that they’re able to support us.”

it looks like he really enjoyed himself working on Scalebound.

More on this here: http://www.telegraph.co.uk/gaming/what-to-play/e3-2016-hideki-kamiya-talks-scalebound---the-biggest-game-of-my/




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I feel like it'll turn out to be one of the biggest disappointments of his career. But you never know it might turn out different then I am expecting.



Now I'm imagining what Platinum could do for a possible Okami sequel with today's technology and Microsoft level of resources...

*sob*



Very cool. As much as I criticize Microsoft's handling of game development, I have to give credit where it's due. It really sounds like Microsoft provided the financial and technological support to make Kamiya's dream project a reality.

I hope it's a great success for all involved!



Good to see that MS is supporting this project. I'm really hyped for it.



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Scalebound looked unimpressive both at Gamescom and E3. Hope his dream project turns out to be better than what it is right now.



GOWTLOZ said:
Scalebound looked unimpressive both at Gamescom and E3. Hope his dream project turns out to be better than what it is right now.

Well the combat looks great, the graphics are very good as an stylistic open world game and the frame rate is as solid as they come. can't ask for more but some engaging story.



I think the game has a lot of potential, they've been just using the weakest footages for expos they could find. xD

I still would like to know if we can bang the dragons. It'd be fun.

 

As a fun, unrelated fact, I learned today that Kamiya voiced Godot in the japanese version of Ace Attorney 3!



Goatseye said:
GOWTLOZ said:
Scalebound looked unimpressive both at Gamescom and E3. Hope his dream project turns out to be better than what it is right now.

Well the combat looks great, the graphics are very good as an stylistic open world game and the frame rate is as solid as they come. can't ask for more but some engaging story.

I wasn't impressed by the combat but knowing Platinum Games its the one thing that will probably be good.

I'm more concerned about the other stuff shown in the demo, and Platinum's track record doesn't make me feel confident about it.



GOWTLOZ said:
Goatseye said:

Well the combat looks great, the graphics are very good as an stylistic open world game and the frame rate is as solid as they come. can't ask for more but some engaging story.

I wasn't impressed by the combat but knowing Platinum Games its the one thing that will probably be good.

I'm more concerned about the other stuff shown in the demo, and Platinum's track record doesn't make me feel confident about it.

Kamiya didn't develop PG flunkies. When they handle big projects they usually deliver on the fun and competent parts.