Scalebound is a game Platinum has been trying to make for a very long time with “start and stop prototypes”. But this time it's coming together. “I think it’s a combination of technology advancing and our skills as developers advancing,” says Kamiya. “And also finding a publisher that wanted to take a bet on something as big as Scalebound. All those things came together at the right time and we were finally able to get it off the ground.”
“I worked for Capcom for a very long time, after that I worked with Sega for Bayonetta, then Nintendo for The Wonderful 101,” says Kamiya. “So I’ve experienced different publishers, they all have their good points and their bad points, they all have different styles. From that perspective I don’t think of Microsoft as a ‘western’ publisher, but a publisher I’m working with. There is no connotation for the ‘westernness’. But trying to make a game this big, you need someone that really believes in it and is going to support it and Microsoft sat up and did that for us. Both making the bet on the game, but also support where we don’t have the technical knowledge or get stuck. They have such a breadth of resources at their disposal that they’re able to support us.”
it looks like he really enjoyed himself working on Scalebound.