What does that means for Retro?
A game developed by a garage team, in a few time, and with many content locked at launch has done the job. Nintendo is up YoY in Japan thanks to the success of the shooter Splatoon. The surprise has come with the announcement of 4.06M shipped+digital sold copies of the game since it's release in May 31th 2015.
On the other hand, the well knowed developer Retro Studios (Metroid Prime) released a sequel in the Donkey Kong franchise subtitled Tropical Freeze since February 2014 that has sold less than 1/3 of Splatoon.
A clear message to Retro Studios that they missed his opportunity to shine with the console? We have sales success like Mario Kart 8, or impressive games like Xenoblade Chronicles X. But Tropical Freeze is like the sad story: overlooked and with dissapointing sales considering the predecessor sold more than 6M copies.
As we must remember, back in the day I pointed how DKTropical Freeze failed to move any console, unlike games like the recent Splatoon game. Now with 2 years on shelves, it's safe to confirm this new DK game failure.
So, what is the lesson to learn this time? Would a new IP could have better sales? Could Metroid have retained at least the recognition or catalogued as an impressive game in the small Wii U library?
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