So I don't make one of those in a while, but I'm back now XP, after giving console gaming a break I'll now be playing another JRPG and be making the usual threads about it, this one with the first impressions and after I beat it the one with my final impressions in a review-like model and with a figurative score.
Again, this is the first thread, I've just started the game, there will be another when I finish it, so please, no spoilers until then.
Before we get to it I would like to thank everyone that answered a thread I made recently about which game to pick, I decided to go with Chrono Cross for now, so I'm sorry if I didn't picked the one you wanted, but I'll eventually play those that I listed there, and some more, so keep an eye to it.
Ok, now to the game!
Boy oh boy, Chrono Cross is a beautiful looking game, it was a game that released really close to my beloved LoD, so it's an end cycle gen game to the PS1, and it does make it stand about it, it looks beautiful and it's also a very colorful game, which makes it even more of an eye candy.
The music also already start good, it's firstly calm but already got some faster paced tracks after my first "errand". Seems like it's going to be a strong point in the game.
The battle system is a bit unusual, it's not anything that stands too much as a good point to me, at least until now, but I can deal with it, it tries to go with a very simple combo system plus an elemental system, that actually resembles a little the Additions and Spirit Points to Dragoon Transform on LoD, but into a smaller degree, it also have a stamina system that reminds me of how the ATB worked into FF13 with high level attacks/magic would consume more "space" of the ATB until it's filled and everything is done and then start again, not the same thing, but it does reminds me that.
We have apparently 5 spaces to equip per char (weapon, clothes, and 3 acessories), and seems like we can only find and forge weapons, that's because of the first shop in the first town, didn't had a buy option, just forge.
It also doesn't seem to have common level system, I don't know if it's random or not, but sometimes after a battle I get a boost on some stats like HP or STR, and after boss fights I get a star that gives my party a good boost on those stats and unlock a new space to allocate my elements to use in battle. Which is also how I use items in battle it seems.
Each char have an elemental affinity (dunno if they'll get more or be able to change it later), and using the elements creates a field effect into battles from 1 to 3 tiers. Elements also works as opposities which affect each other, just like in LoD. There seems to be a ton of playable characters into this game as I saw when into the shop a huge space to fill with chars there when equipping something, seems like it has something like 30 or so chars. And I don't know how to feel about it, having too many people will certainly make some shine and some get into the shadows, it won't be easy to manage as well, I hope it's handled well. And as I've gotten already spoiled, seems like we'll miss some chars during the game as we have to make choices... It may make the game replay ability good but not being able to get everyone in a single game (I guess, for what was told me) isn't a good thing.
There is no point even trying to guess the difficulty right now, as it just begun, it's easy anyway.
The story just begun as well, so I dunno about it, it already started messing with time, something that I'm not that fond about, it usually feels cheap and too convenient to give things explanations, also fairly easy to get messed with, so let's see how it goes
So until now my impressions are really good, great about the graphics and the music, and a little doubtful about the story and the evolution of the chars and battles as well, but only time (not pun intended) will tell.