I can't count the number of times when a game will have extremely pixelated depth of field or self-shadowing that sticks out like a sore thumb, and I just can't help thinking, why not just get rid of it? The absence of these effects wouldn't hurt the scene half as much as having them distractingly low quality.
What's the point of employing an effect if you can't pull it off well? Just because you can, or you want to see how far you can tax the hardware?
I genuinely don't get it.









