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Forums - Gaming Discussion - Are you tired of the older generation of gamers feeling superior?

older games were a real challenge, rarely infinite continues, no save points, rarely a checkpoint, if there was a save it was 1000 numbers mixed with letters, you sat there until you ran out of lives or beat the game.

i can see why there is a inferiority complex for the younger gen. its a cake walk anymore, thats why hard ass games get recognized in the sea of hand holding.

Im not saying that is a bad thing, because sometimes i dont feel like being challenged as much as i want to relax and enjoy what i am doing and not be stressed. at least we have these choices today, i dont see why some get so mad when the truth is said.



 

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Psychotic said:

(... because I realize that's just nostalgia value and these game suck compared to today's games...)

By that flawed rationale, enjoying a classic movie or song is just "nostalgia value" just because today's content has better/more modern effects...



"Today's games hold your hand all the time!
Today's games are too easy!"

This I can believe so much. I mean, take a look at how many people complained about DK tropical freeze being too hard and unforgiving when you had to start a boss level from the beginning. Same thing goes with tutorials which at times I don't understand because one... people complain that there are tutorials and then they complain that there are and they are too long.

But for quality wise, Yeah, I'll say it is probably the same because there is a lot of garbage games from the past and there are a lot of fantastic ones as well.



Jon-Erich said:

 I'll go over these arguments one at a time.


Holding hands:

Name-dropping Zelda devs isn't a very convincing argument - he says what he has to say to appease the Nintendo fanbase, which is older than SONY and Microsoft fanbases, so he has to say that even if doesn't believe that. Come on, how many times have we seen the "Gamers want innovation" line ven though it is not true in the slightest and everyone in the game industry knows it.

Games today are infinitely more complex than they used to and gamers are often adults with jobs and families. We can't make people figure all the impossible @#$& by themselves and we can't make people frustrated by getting stuck because they didn't learn a crucial technique a few hours ago. I consider NOT holding hands bad design. It was bad game design then and it is bad game design now. In Portal, literally half of the game was a tutorial, introducing one mechanic at the time. And it was an amazing experience nonetheless.

Easy games:

Games were hard to beat, but easy to grasp. As far as I'm concerned, immense difficulty is not a stample of a good game. Especially when "skill" meant speed, precision and patience. That's not a kind of difficulty that we should see. The was (some) games do it now - deep game mechanics that are easy to learn but hard to master - is the way to go. If you have what it takes, you can amp up the difficulty setting, if you don't, you can still enjoy the ride on a lower one. I'd say games are perfect in this regard today.

Meaningful game endings:

Do we really need uncountable hours of frustration to feel a sense of achievement from completing a game? It cerrainly helps, I got stuick in Metal Gear Solid for a month and when I finally found the answer, I was ecstatic... but was it worth it? Is that how I want my games to go?

Gamer skills:

As I mentioned, games in the past required speed, precision and patience. Today's gameplays doesn't involve those things that much. How could they have the instincts and reflexes if they never needed them? Is it surprising that today's kids suck at old games? Not to me. They're not worse gamers, the just lack the skills and talents they never needed and never will.

Mainstream games:

That's why we have other similar groups. Strategy and hardcore RPG gamers look down on people who play Call of Duty, the PC gaming master race looks down on the dirty console peasants, people that don'T care about sports look down on people who buy the new Madden or FIFA every single year for being a sheep...Everybody thinks they're better than everybody else because of... reasons. There's nothing wrong about mainstream games - niches cannot sustain AAA franchises. The only reason these games are still being made is because they found new audiences and new customers. A franchise can'T live on old-tome fans alone.

As to your last point - why don't you leave that for the gamers to decide. I think they're challeged enough. I feel I'm challegend enough. And I don't need t die every ten seconds to feel that way. Why are you trying to decide what is and what is not challenging for somebody else? There is no problem until people stop playing en masse.



@OP: If you don't mind staying forever in denial, we can tell you a lie.



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archbrix said:
Psychotic said:

(... because I realize that's just nostalgia value and these game suck compared to today's games...)

By that flawed rationale, enjoying a classic movie or song is just "nostalgia value" just because today's content has better/more modern effects...

Music and to lesser extent movies lack objective quality indicators. What doesn a "good song" sound like? I can't tell you, because it's subjective as butt. What does a good game look like? That I can tell you. And people can tell you with their wallets.

But yes, a lot of times even music and movies can be sustained on nostalgia value alone. It's actually pretty easy to measure: do people who were born WAY after the movie/music had been created still like it? No? Then it's nostalgia value only.



Alby_da_Wolf said:
@OP: If you don't mind staying forever in denial, we can tell you a lie.


Likewise.



ironically many of these guys don't do well at many of the competitive multiplayer games that are popular now and simply attest that to them being bad as opposed them just not having the skills for them

as for the retro games personally i find them overly simplistic and boring,,, so they may very well be more difficult but honestly i couldn't care less since i don't generally find them fun



A game doesn't have to be incredibly difficult to prove that the most of the people who are gamers suck at gaming. It's not just kids and such. A lot of people who are into gaming now days are casuals who just aren't competitive.

Here's some videos of Lords of Shadow 2. This guy has over 20,000 videos and overall he's just a terrible gamer. Game doesn't look so good when the person playing is so bad at it. https://www.youtube.com/watch?feature=player_detailpage&v=-pIxSJc7IDI#t=1324

A different player who's playing on the easiest difficulty. He's even worse than the other. https://www.youtube.com/watch?v=BMho_29MdXg&feature=player_detailpage#t=265

If I played as poorly as both of these gamers, I'd be embarrassed to put the videos on Youtube, but it's like every single person who sucks at gaming, feels the need to have a Youtube channel with tens of thousands of videos. There are some good gamers who have thousands of Youtube videos, but the majority of them are shitty gamers cashing in on the popularity of the genre. I was trying to show a game off the other day, but I couldn't find one video that the player didn't suck ass at it.



kupomogli said:

If I played as poorly as both of these gamers, I'd be embarrassed to put the videos on Youtube, but it's like every single person who sucks at gaming, feels the need to have a Youtube channel with tens of thousands of videos. There are some good gamers who have thousands of Youtube videos, but the majority of them are shitty gamers cashing in on the popularity of the genre. I was trying to show a game off the other day, but I couldn't find one video that the player didn't suck ass at it.


Maybe they know that skill isn't everything? Or even better - that skill means *nothing* if it doesn't improve your experience?