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Forums - Sony Discussion - Frostbite Tech Director: “PS4 C++ Toolchain Is Superb;” SMAA T2X Attempted On PS4 BF4 but Was too Costly

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Frostbite Technical Director Johan Andersson was talking about the C++ toolchain of the PS4 and share that it is "superb".

"Great to contribute back, the PS4 C++ toolchain is superb!"

But what is a toolchain? It is a set of tools to developers compile the code for PS4.

You can see some slides here: http://llvm.org/devmtg/2013-11/slides/Robinson-PS4Toolchain.pdf

Tomorrow will happen a conference about "PlayStation 4 CPU Toolchain: Launch Post-mortem” at the 2014 European LLVM Conference in Edinburgh, Scotland that I will try to share more info in this thread.

He said that tryed to use the same AA used in inFAMOUS:

"We tried SMAA T2X and looks nice but cost was too high for BF4."

I would love to see BF4 running with SMAA T2X instead of the crap FXAA.

http://www.dualshockers.com/2014/04/07/frostbite-tech-director-ps4-c-toolchain-is-superb-smaa-t2x-attempted-on-ps4-bf4-but-was-too-costly/



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What was the AA used in inFamous SS? That was one of the best AA methods we've seen thus far from the PS4 and X1. Would love to see more games use something similar (especially since the more high end solutions seem to be a tad out of reach right now).



Zekkyou said:
What was the AA used in inFamous SS? That was one of the best AA methods we've seen thus far from the PS4 and X1. Would love to see more games use something similar (especially since the more high end solutions seem to be a tad out of reach right now).

It is one of the best post-processing AA tech right now... Ryse uses a similar AA tech (Crysis 3 too)... it is called SMAA TX2 (Enhanced Subpixel Morphological Antialiasing).

You can find more here: http://www.iryoku.com/smaa/

But it is not the best than render-processing AA like MSAA or SSAA... there are better AA too like CSAA (a better version of MSAA) or QCSAA (GPU gone down with that one) or TXAA (better too  but hits the GPU).

I prefer SSAA in PC over MSAA but I think for console 1080p + 2xMSAA (or 4xMSAA) will give the best quality with the lowest performance hit.



In inFamous Second Son it was indeed the SMAA T2X method. Hopefully it will be the standard AA method, at least for exclusives and maybe later for multiplatform games.



EEJLND said:
In inFamous Second Son it was indeed the SMAA T2X method. Hopefully it will be the standard AA method, at least for exclusives and maybe later for multiplatform games.

I'm excited to see how the 4xMSAA will be on The Order... this is what I expect to be standard

Edit - Fixed... 4x and ot 2x.



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ethomaz said:
Zekkyou said:
What was the AA used in inFamous SS? That was one of the best AA methods we've seen thus far from the PS4 and X1. Would love to see more games use something similar (especially since the more high end solutions seem to be a tad out of reach right now).

It is one of the best post-processing AA tech right now... Ryse uses a similar AA tech (Crysis 3 too)... it is called SMAA TX2 (Enhanced Subpixel Morphological Antialiasing).

You can find more here: http://www.iryoku.com/smaa/

But it is not the best than render-processing AA like MSAA or SSAA... there are better AA too like CSAA (a better version of MSAA) or QCSAA (GPU gone down with that one) or TXAA (better too  but hits the GPU).

I prefer SSAA in PC over MSAA but I think for console 1080p + 2xMSAA (or 4xMSAA) will give the best quality with the lowest performance hit.

Ah thanks :D And yeah i was really impressed by it. AA was an area i felt Killzone SF fell a tad short on, so seeing inFamous without a jaggy in site was great.

The Order is using 1080p + 4xMSAA isn't it? (well, 1920 x 800 with borders + 4xMSAA).



Zekkyou said:

Ah thanks :D And yeah i was really impressed by it. AA was an area i felt Killzone SF fell a tad short on, so seeing inFamous without a jaggy in site was great.

The Order is using 1080p + 4xMSAA isn't it? (well, 1920 x 800 with borders + 4xMSAA).

Yeap... The Order is using 4xMSAA... I made a mistake in my previous comments

Killzone uses the worst type of AA... FXAA ... like a lot of other games in consoles



ethomaz said:
EEJLND said:
In inFamous Second Son it was indeed the SMAA T2X method. Hopefully it will be the standard AA method, at least for exclusives and maybe later for multiplatform games.

I'm excited to see how the 2xMSAA will be on The Order... this is what I expect to be standard


Well, it's RAD! They are above-standard The same goes for ND, SMS, QD and GG. Edit: Okay, you corrected it to 4xMSAA



EEJLND said:

Well, it's RAD! They are above-standard The same goes for ND, SMS, QD and GG. Edit: Okay, you corrected it to 4xMSAA

Yeap... It is 4xMSAA... I made a mistake.



ethomaz said:

Zekkyou said:

Ah thanks :D And yeah i was really impressed by it. AA was an area i felt Killzone SF fell a tad short on, so seeing inFamous without a jaggy in site was great.

The Order is using 1080p + 4xMSAA isn't it? (well, 1920 x 800 with borders + 4xMSAA).

Yeap... The Order is using 4xMSAA... I made a mistake in my previous comments

Killzone uses the worst type of AA... FXAA ... like a lot of other games in consoles

Yeah i'm not a fan of FXAA :/ I understand many developers like it since it doesn't take away many resources, but still... bleh @_@