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ethomaz said:
Zekkyou said:
What was the AA used in inFamous SS? That was one of the best AA methods we've seen thus far from the PS4 and X1. Would love to see more games use something similar (especially since the more high end solutions seem to be a tad out of reach right now).

It is one of the best post-processing AA tech right now... Ryse uses a similar AA tech (Crysis 3 too)... it is called SMAA TX2 (Enhanced Subpixel Morphological Antialiasing).

You can find more here: http://www.iryoku.com/smaa/

But it is not the best than render-processing AA like MSAA or SSAA... there are better AA too like CSAA (a better version of MSAA) or QCSAA (GPU gone down with that one) or TXAA (better too  but hits the GPU).

I prefer SSAA in PC over MSAA but I think for console 1080p + 2xMSAA (or 4xMSAA) will give the best quality with the lowest performance hit.

Ah thanks :D And yeah i was really impressed by it. AA was an area i felt Killzone SF fell a tad short on, so seeing inFamous without a jaggy in site was great.

The Order is using 1080p + 4xMSAA isn't it? (well, 1920 x 800 with borders + 4xMSAA).