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Frostbite Technical Director Johan Andersson was talking about the C++ toolchain of the PS4 and share that it is "superb".

"Great to contribute back, the PS4 C++ toolchain is superb!"

But what is a toolchain? It is a set of tools to developers compile the code for PS4.

You can see some slides here: http://llvm.org/devmtg/2013-11/slides/Robinson-PS4Toolchain.pdf

Tomorrow will happen a conference about "PlayStation 4 CPU Toolchain: Launch Post-mortem” at the 2014 European LLVM Conference in Edinburgh, Scotland that I will try to share more info in this thread.

He said that tryed to use the same AA used in inFAMOUS:

"We tried SMAA T2X and looks nice but cost was too high for BF4."

I would love to see BF4 running with SMAA T2X instead of the crap FXAA.

http://www.dualshockers.com/2014/04/07/frostbite-tech-director-ps4-c-toolchain-is-superb-smaa-t2x-attempted-on-ps4-bf4-but-was-too-costly/