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Forums - Gaming - Sony: Native 1080p allows you to “be a better gamer”

Sony: Native 1080p allows you to “be a better gamer”

Sony president Shuhei Yoshida and PS4 lead architect Mark Cerny argue that developing games in 1080p "makes a difference."

by Justin Haywald

One of the most divisive elements for gamers surrounding the upcoming launch of the PlayStation 4 and Xbox One revolves around screen resolution, especially in games like Call of Duty: Ghosts. The Activision shooter runs at a native 1080p on PS4, but only 720p on Xbox One. Speaking with Sony president Shuhei Yoshida at a PS4 review event in New York, he said that there’s a practical reason developers aim for 1080p: “I don't think any team is just fixated on 1080p, it's just one of the options...but [1080p] games allow you to be more precise and a better gamer. That's clearly the benefit.”

Yoshida offered an example focusing on Killzone: Shadow Fall. “You immediately notice the difference compared to playing most games on PS3, like [the original] Killzone which was rendered at 720p. You can clearly see the enemy in the fog, and with the accuracy of the DualShock 4 dual analog sticks, you can aim and shoot at enemies with pixel-perfect accuracy.”

Posing the same question to Mark Cerny, lead architect of the PS4 and director of Knack, he said, “Resolution does make a difference. One point of confusion is that people say, ‘Oh, you won’t notice the difference because you can’t resolve individual pixels unless you’re very close to the TV set.’ But even if you take a 1080p image and scale it down to 720p, it looks better. That’s called supersampling. It’s a very specific quality graphics technique.”

“In Knack, for example, there is no 720p mode,” he continued. “If you’re playing on a 720p HD TV, we’re just scaling the 1080 down, and it looks better than if we had produced that image at 720p. All of the details of the scene are much more visible as a result.”

But for some games, higher resolution can come at a cost. For the PlayStation 4 review of CoD: Ghosts, Giant Bomb editor Jeff Gerstmann wrote that he experienced “a handful of noticeable dips in its frame rate.” However, GameSpot reviewer Shaun McInnis didn’t experience similar issues. Gerstmann wrote later that an upcoming patch from Infinity Ward may solve the issue.

To explain, Cerny said, “Every developer is doing a trade-off between framerate and resolution, and they do that based on the game experience they are trying to create. Typically the fighting games and the driving games want to be at 60 because of the twitch aspects of the gameplay, so they’re much more sensitive to framerate. The other genres then, tend to have a bit more freeform. Specifically looking at the launch titles for PlayStation 4, most of them are at 1080p. There are a variety of framerates.”



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Pretty sure if I played a sports game in 720p or 1080 or 2440p i'm still going to suck at the game.



I wanted to comment but I don't know if Yoshida really meant what he said.
Then Mark Cerny counter argumented themselves (him and Yoshi).



Wagram said:
Pretty sure if I played a sports game in 720p or 1080 or 2440p i'm still going to suck at the game.

"You can clearly see the enemy in the fog, and with the accuracy of the DualShock 4 dual analog sticks"- Yosh

You're doing it wrong.



Wagram said:
Pretty sure if I played a sports game in 720p or 1080 or 2440p i'm still going to suck at the game.


LOL same here...or any game for that matter.



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Alright for this one I'm going to have to slap Yoshida and Cerny for making such a bullshit statement. If you suck at a game, you suck at it, making it 1080p does not magically make you better. Frame rate on the other hand does affect performance of the player for some games.



... Uhhhhh... if the game is programmed correctly, I'm pretty sure I should be able to see the enemy in the fog at 720p. Or 480p for that matter. I can't remember at any point feeling like the jump from 480i to 720p has made a game easier in the least.



Totally agree.

All you complainers need to go play a PS360 game with a sniping level and see what happens if you don't use the scope.



And 20 years ago it was "blast processing" allows you to be a better gamer.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

JoeTheBro said:
Totally agree.

All you complainers need to go play a PS360 game with a sniping level and see what happens if you don't use the scope.

Might as well prescribe mother nature a PS4 graphics card, cause without a scope your sniper rifle is worth the same as a carbine on the fog.