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Forums - Gaming - Ted Price tries to convince you Fuse was the best direction (Next game Fuse 2?)

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For all of us at Insomniac, every time we build a new property it’s a wild and crazy rollercoaster ride. From the initial concept to the day that first game hits the shelves, anything can happen. Fuse is our latest escapade.

From the outside it probably appears that the development process for a new franchise is fairly mechanical where there is a recipe of sorts one uses to build the game. Put tab “A” into slot “B”…make sure each box is checked…file all the right TPS reports.

But the reality is far different. Game development is an insanely fluid process even when you’re not making new IP. After almost 20 years we’re still figuring it out. Still evolving. Still trying, failing, trying again, succeeding, and still learning. And that’s what makes building games so much fun!

While we’ve continued to experiment with Ratchet & Clank and while we’ve jumped into browser games (and soon mobile) with Outernauts, Fuse is the first new console IP we’ve built since Resistance. It’s also our first multiplatform game ever. It’s running on a brand new engine. It’s got a new world, new characters, new weapons…and it’s doing stuff that no other 3rd person co-op shooter does.

We’re damn proud of it.

Of course I’m well aware that we’ve taken some heat over our switch from Overstrike to Fuse. We read the YouTube comments. We watch the forums. And we listen.

After our re-reveal of the game in summer 2012 we continued to make adjustments to the game, adding more color; making sure the humor came through in emergent dialogue. No, we didn’t make aesthetic changes because of a 12 year-old’s focus test comments. We did what we thought was right for the Fuse universe. In particular we focused on creating co-op weapons and gameplay that we think work better than any other co-op shooter out there and allowed that to drive the game.

In particular I remember when we had a collective “eureka” moment with the Shattergun. It was last year in mid-spring – in other words way late in production. But we were up against the wall with none of our Xenotech weapons achieving the fun factor we knew we needed.

We decided to go back to the drawing board with all four weapons. Better, our weapons team decided to take off the T-rated shackles and go big with the weapons’ visceral nature. The Magshield started liquefying enemies with a satisfying blast of kinetic energy. The Arcshot began to shoot streams of molten mercury for its traps, melting soldiers. The Warp Rifle, a complete redo, generated black holes where the blast rings would chain together and disintegrate nearby enemies.

It was also then that the Shattergun, my favorite weapon in the game, was born. The weapons crew prototyped this vicious-looking effect where enemies were trapped in razor-edged black melanite. Shooting the melanite resulted in an explosion of bloody black melanite shards – it looked like something out of a heavy, dark sci-movie. And it worked big time. With the Shattergun, everything clicked into place and we knew we had finally figured out the weapons puzzle we had been trying to solve for so long.

That’s just one story out of many. Yet we’ve been unusually (and sometimes unintentionally) open – giving everyone a window into the changes we’ve made along the way. This has been both good and bad for us. While I know there are some who will never be convinced that moving to Fuse was the right decision, I know there are many who appreciate what we’ve done. I know there are many who will try Fuse and will love it.

For you, our fans…for those of you who dig what we do with crazy worlds, characters and weapons…for those of you who check out Fuse and enjoy a co-op romp through a very “Insomniac” game, this is what I have to say: we’re just getting started.

We’ve already begun expanding what we’ve begun with Fuse. Right now as I write this we’re taking the core concepts behind Fuse and prototyping new stuff…stuff that leverages this bizarre alien substance which is at the heart of the game. No, I’m not talking about DLC. I’m talking about new Fuse experiences altogether.

What’s wonderful about creating and owning one’s IP is that you can take it any direction you want. And that’s what we’re going to do. Stay tuned!

Ted

http://www.insomniacgames.com/games/fuse/#/news/detail/teds-soapbox-fuse-past-and-future

To me this screams, "We are aware the game is getting blasted because it isn't any good but please buy it because you might think it's good" Especially considering the timing.



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"No, we didn’t make aesthetic changes because of a 12 year-old’s focus test comments."
lol

For those that are curious:
http://www.neogaf.com/forum/showthread.php?t=493588

Edit: Just noticed the tagged game in this thread "Fuse Bomb", haha.





 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Arcturus said:

"No, we didn’t make aesthetic changes because of a 12 year-old’s focus test comments."
lol

For those that are curious:
http://www.neogaf.com/forum/showthread.php?t=493588

Edit: Just noticed the tagged game in this thread "Fuse Bomb", haha.



Thanks, I knew that was said but I never knew where it came from



Should have stayed with what works. I like insomniac but I really don't want to give EA any of my money. Dead Space 3 was the last straw for me.



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Please, please if you must make a sequel, make it for iOS.



The whole point of the deal with EA was that they got to keep their own IP this time, so I'd be surprised if they didn't try and go forward with Fuse in the future no matter how badly it sells.

Also, I have a few issues with Ted's statement.

#1:

"After our re-reveal of the game in summer 2012 we continued to make adjustments to the game, adding more color; making sure the humor came through in emergent dialogue."

This seems to be EXACTLY the problem with the game, and it surprises me that they don't see that. The GiantBomb review of the game seems to absolutely hit the nail on the head when it says:

"It feels like the off-the-wall good ideas Insomniac had for that sillier game have survived, but those ideas are a bit uncomfortably at odds with the serious look and tone of the game as it is now."

The focus-testing from EA wanted them to make a serious shooter; Insomniac wanted to make something playful and silly. We seem to have been left with a disjointed mix of both that doesn't do either side any favours.

#2

"What’s wonderful about creating and owning one’s IP is that you can take it any direction you want."

I would be extremely intrigued to hear whether it was Sony's idea to make All 4 One a 4-player co-op game or Insomniac's. Because A4O basically felt like a prototype for Insomniac to have a go at making a 4 player co-op title to see what ideas work and what didn't, because they knew they would be working on Fuse later.

Either way, it really doesn't seem to me that they've been particularly penned in by Sony with the Ratchet IP. They made a downloadable-only title; a 4 player co-op title and a multi-player TPS MOBA. I don't really see any reason why Sony would have preferred these games over the traditional formula of ToD/ACiT that sold 1.5m+ comfortably and was a good game to bundle.



I rather see them scratch this franchise and move on :/



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

Kresnik said:

The whole point of the deal with EA was that they got to keep their own IP this time, so I'd be surprised if they didn't try and go forward with Fuse in the future no matter how badly it sells.

Good point. I'll probably pick this up at Target when it goes on clearence and I can get it for around 10 dollars with employee discount (That's how I've bought all my games lately... except TLoU is day 1)

I also agree with the rest of your post.



Kresnik said:

The whole point of the deal with EA was that they got to keep their own IP this time, so I'd be surprised if they didn't try and go forward with Fuse in the future no matter how badly it sells.

Good point. I'll probably pick this up at Target when it goes on clearence and I can get it for around 10 dollars with employee discount (That's how I've bought all my games lately... except TLoU is day 1)

I also agree with the rest of your post.