Obvserve
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Wii Sports | Wii | 2006 | Sports | Nintendo | 39.12 | 28.05 | 3.77 | 8.38 | 79.32 |
2 | Mario Kart Wii | Wii | 2008 | Racing | Nintendo | 13.75 | 11.96 | 3.55 | 3.11 | 32.38 |
3 | Wii Sports Resort | Wii | 2009 | Sports | Nintendo | 13.60 | 10.38 | 3.05 | 2.89 | 29.92 |
4 | Wii Play | Wii | 2006 | Misc | Nintendo | 13.76 | 9.09 | 2.93 | 2.83 | 28.60 |
5 | New Super Mario Bros. Wii | Wii | 2009 | Platform | Nintendo | 12.79 | 6.25 | 4.58 | 2.17 | 25.79 |
6 | Wii Fit | Wii | 2007 | Sports | Nintendo | 8.91 | 8.14 | 3.60 | 2.08 | 22.72 |
7 | Wii Fit Plus | Wii | 2009 | Sports | Nintendo | 8.58 | 7.78 | 2.52 | 1.81 | 20.69 |
The big question many people have when looking at these titles is, "Why did these games sell so well?"
- - - - - - -1. Common assumptions debunked - - - - - -
Aside from massive bundling, some of you may argue that these games are 'fun,' 'fresh,' or 'high-quality.' While I personally don't disagree with any of this, none of those traits can be proven. They are all subjective. We cannot know for sure if the 'quality' or 'fun' of those games are factors at all. They simply cannot be proven. I admit that, personally, these factors are apparent in all of these games to a certain degree, but they're still subjective. And as we all know, an objective factor is always more valid than an subjective factor. When trying to answer "Why did these games sell so well?" We need to find a factor which can be objectively proven.
Also, some of you may argue that these games sold well because they implemented motion-control, which was new at the time. At face-value, this is a sound argument. Motion-control was never done before. It makes sense to assume that motion gaming helped a lot of these games' sales....at face-value. However, upon closer inspection,it becomes apparent that some of these games don't implement motion controls. For example, New Super Mario Bros. Wii does not implement motion controls much at all, yet it has sold extremely well. Obviously, motion-controls was not a factor for NSMBW, so, due to the law parrallelismology, it's also obvious that motion controls was not a factor for the other titles. Since motion-controls is not a factor in every game, we cannot know for sure if motion-controls is a factor at all. We need a factor which is universal across every title.
- - - - - -2. The word 'Wii' is the only objective and consistent factor of those games - - - - - -
So, in order to answer the question as to "Why these games sell so well?" we need a factor that can be both 1.) objectively proven, and 2.) one that is found in all of those games. It doesn't take much to see. The factor is disturbingly apparent by just glancing at the titles. There is only one objective and coherent factor in the games in that list. As you can see, seven of the top seven selling Wii games include the word 'Wii' in the title. Now I'm no mathmagician, but I'm pretty sure seven out of seven is pretty close to 100%. Every game has 'Wii' in the title. Is there a connection? I'd bet my life on it.
- - - - - - - - 3. An enormous amount of unbiased individuals agree with me - - - - - -
*The identity of these individuals shall remain anonymous.
You can try this same experiment using the exact same methods and I guarantee the results will always be the same.
4. More Supporting Data
- - - - - Comparison of Sales of 3D Mario, Smash Bros, Mario Kart, and Zelda Series between the Wii and Gamecube - - - - -
If the opinions of eighteen unbiased individuals is not evidence enough, then I have one more thing to show you. Observe the following chartz......
Wii Title | Sales | Gamecube Title | Sales | % of GC version |
Mario Kart Wii | 32.38 | Mario Kart: Double Dash!! | 7.07 | 458% |
Super Smash Bros. Brawl | 11.16 | Super Smash Bros. Melee | 6.95 | 161% |
Super Mario Galaxy | 10.25 | Super Mario Sunshine | 6.31 | 162% |
The Legend of Zelda: Twilight Princess | 6.57 | The Legend of Zelda: The Wind Waker | 4.60 | 143% |
Take a look at the above chart. As you can see, the normal increase in series sales from the Gamecube to Wii is around 150%. The Zelda series increased 143%. The 3D Mario series increased 162%. And the Smash Bros. series increased 161%. Now, look at Mario Kart. Mario Kart increased 458% from the Gamecube to WIi!! What is the explanation for this? Let's take a look at the chart. hmmm... wait a minute... Look at the title, Mario Kart Wii! Nothing needs to be said here. Mario Kart is the only anomaly here. It increased nearly three times as much as the other games. AND it's the only game with 'Wii' in the title. Is this merely coincidence? I think NOT!!!
- - -
The data is right in your face! Now I know correlation does not always equat to causation. But in this case, with all the supporting evidence, it does. It's quite clear how significant the mere inclusion of the word 'Wii' has had on the sales on Wii games. Maybe next time, I'll discuss why the inclusion of 'Wii' is so significant.
Thoughts?