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Forums - Nintendo Discussion - TruckOSaurus's Outdated Reviews - Legend of Zelda: Skyward Sword

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Yes a full 5 months after its release, I have completed Legend of Zelda: Skyward Sword and now I feel like reviewing it even though it’s gonna be of no use to anyone! Now, before you continue on reading be warned that I’ve made this review spoilerific and slightly unconventional.

The game starts with a nice animation explaining how Skyloft came to be. We learn that during a great war the Goddess sent a chunk of land flying in the air to save the human race from some demons but if you ask me she didn’t do a very good job since there’s about 25 people tops living in Skyloft.

So this time around, Link is a student at the Knight academy and Zelda is his childhood friend and she’s totally coming on to him but Link seems pretty clueless about it. We also meet Zelda’s father, Headmaster Gaepora (who later in the Zelda timeline will be reincarnated as an owl who tricks you into listening to his long messages twice). We don’t meet her mother though because having both your parents in a videogame, comic book or anime violates the Japanese law on fantasy characters.

After a short introduction to the flying mechanics in which Zelda conveniently gets abducted, you get your sword and you’re ready to embark on your journey. Your sword is inhabited by a spirit/ghost/robot/whatever called Fi. Now, this should be the part where I complain about Fi but since this review is so late I won’t... because that would like someone constantly reminding you of something you already know just like... well um ... Fi!

For me, this is where the game begins for real, the game follows the same pattern as previous instalments of the series where you walk around to find a dungeon, get an item, solve puzzles, fight various enemies. What’s new this time around is that enemies will try to parry your attacks (they don’t seem overly fond of attacking you though) so you have to fight smart and angle your sword strike so you avoid their defenses. This adds depth to the combat system and it’s very appreciated.

The motion controls are great most of the time. Items like the beetle and the bombs work flawlessly and are a joy to use but sometimes items requiring you to point at the screen like the bow or the gust bellows get decentered and Link suddenly won’t stop staring at the floor which is great for the gust bellows since dirt tends to fall to the ground but while fighting a giant squid it’s less than practical. Also, for the first time ever in a video game, the swimming controls are really  intuitive and don’t make dread the sight of water. The greatest implementation of the motion controls remains the swordplay  and it’s the one you use the most throughout the game. Not only for fighting but also for puzzles, dowsing and drawing really ugly hearts.

Apart from the controls, there’s tons of new stuff this time around. New races inhabit the world, like the oh-so-cute Kiwkis, the treasure obsessed Mogmas and the very rude Ancient Robots. There’s also new villains that seek the power of the Triforce (and probably the destruction of the world somewhere down the line).

The main antagonist is not good ol’ Ganondorf but Demon Lord Ghirahim who I found to be a very interesting character. Overconfident, stylish, with a tongue rivaling Gene Simmons’. It was a pleasure to see him toying with Link in the beginning when he doesn’t think of him as a real threat. And then later on as Link progresses and keeps foiling his plans, Ghirahim gradually becomes more aggressive with our hero culminating into a real fun final fight with him.

Ghirahim’s plan is the resurrect his master Demise who can only be described as a total badass with fiery hair and a huge sword making him another welcome addition to the world of Zelda.

On your quest to save Zelda, you’ll visit three main areas: Faron Woods, Eldin Volcano and Lanayru Desert. One would think being limited to three areas would get tiresome but one would be underestimating the developers at Nintendo who did wonders in order to keep every area fresh with each return. Lanayru Desert, in particular, comes to mind with some areas you really wouldn’t expect to find in a desert!

The biggest downside to these three sections is that they’re not connected in any way so in order to go from one to the other you have to go up to the sky and fly to your next destination. While flying can be fun for a short time, it is very slow and those numerous trips from Skyloft to Faron Woods, back to Skyloft, to Eldin Volcano, to Skyloft, to Lanayru Desert, to the Isle of Songs, etc...  end up getting quite tedious. All the way through the game, I was waiting for the moment where I’ll finally get a way to warp from place to place like in Twilight Princess or Wind Waker but it never came.

While most of the main quest happens on the surface, there’s also a good share of things to do in the sky and more specifically on Skyloft. Most of them take the form of doing tasks for the residents of Skyloft in order the gather Gratitude Crystal which you give to Batreaux so he can go from being an ugly monster to being an ugly human. The quests themselves range from fun to infuriating (that DAMN baby rattle!) and they add a bit of longevity to the game. You also get to know the citizens of Skyloft better through these quests.

It’s while getting to know the folks of Skyloft that you discover that the game has got a secret pro-gay agenda too.The first clue came when Fledge invited Link over to his room at night to “work out”.  Intrigued I did as he asked and was shocked to hear him ask for a stamina potion so he can “last longer”!

Then there’s the matter of Strich and Cawlin sharing a room (when everyone else has their own private room). Sure Cawlin tries to act straight by having you deliver a love letter to a girl but the game subtlety gives you the option of not complying with the request so you can end up witnessing Cawlin getting stroked by a fantomatic hand (disturbing stuff). Also, the other member of the couple, Strich, clearly symbolizes the promiscuity sometimes found in gay relationships since he always catches bugs... or maybe I’m reading too much into things... MAYBE

All in all Skyward Sword is a great game, worthy of the Zelda name, it’s not my favorite of the series because A Link to the Past is way too awesome but it’s definitely a high quality game and I could really see myself trying out Hero mode one of these days (provided I run out of games to play at some point in the future).



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I know you didn't want to re-remind us of Fi, but it doesn't sound like her awfulness affected your enjoyment much. It's one of the main reasons I can't bring myself to replay in Hero mode, that and in-game cutscenes, but I want to play Hero mode.

Other than that I like the motion controls just life you. They just haven't seemed to work out all the kinks that prevent the game from running fluidly without interruption.



RolStoppable said:
Well, this was an entertaining read. Not sure how you could overlook the gayness of Ghirahim though, because that one is pretty straight up.

Well even straight guys can spot that! I pointed out the hidden ones, those that require a gaydar to uncover.



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trasharmdsister12 said:
Well I still haven't started it so it would've been useful for me had it not been made spoilerific. When I read that, I stopped reading your review but... here I am returning a pity post you gave to me for one of my threads way back when.

When you're done with the game you'll have two choices: revive my thread after reading the review or writing your even more oudated review of the game.



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Good to hear you enjoyed it :D



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

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A good review. I've recently come back to playing the game and am happy to say I'm enjoying it now. The controls do go off centre quite a bit which as you said is annoying when you're fighting an enemy but other than that are alright. In my opinion it's still my least favourite Zelda game but I'm happy to be enjoying it. (So far lol).



I was almost finished playing it a month after its release, but then I brought it to my bro's house in Montreal and left it there on my 1st visit. It hasn't returned to my house since then. I'd love to participate, but am terrified of the spoilers, so gl/HF guys!



The flaws SS has are minor when you look at the whole package offered but when bugs me about them is that most of them were easily avoidable.

Like Fi, giving us the option of skipping her messages would be so easy to do, I mean text speed options have been around since the SNES. Also, like I said in the review, wrap points between the three main areas would have removed a lot of useless flying which in turn would have made flying around to search for treasure chests much more enjoyable since you wouldn't be sick of your slow Loftwing. I also think they should have stuck with pointer controls for the bow and the slingshot because as it is aiming in Twilight Princess is more precise than in Skyward Sword.



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spurgeonryan said:
RedInker said:
A good review. I've recently come back to playing the game and am happy to say I'm enjoying it now. The controls do go off centre quite a bit which as you said is annoying when you're fighting an enemy but other than that are alright. In my opinion it's still my least favourite Zelda game but I'm happy to be enjoying it. (So far lol).


Weren't you the one who made the thread a while ago asking everyone if you should replay it? If so , then I am happy that we were right in getting you to replay it!

Yeah that was me. Only done 3 dungeons so far but I'm glad you guys made me give it another go. Infact I'm going to have a couple of hours on it now as the girlfriend is at work for the next four hours.



When I first played the game, I was breathtaken. (Sorry trucks I haven't read it yet, I hope you don't mind me posting still) When link ran and ran up the walls, I was soo happy, really really enthused. (It's hard to share my joy) Finally link was fluid, I loved it.

Then, the romance scene and the celebration scene. You have no idea how happy I was, the music, the camera angles, the filmography in general was just... perfect!

Then came groose, what an awesome rival, so funny, the music hilarious. I was a total fan. Then you could fly! The flying music was ravishing, the motion controls to fly were perfect, I enjoyed it. It felt nice to soar and control that. Then came the sword fighting... I did not like it. I found it frustrating... the sword wasn't doing what I wanted most of the time, and yes it got better over time, but it really wasn't intuitive. I found that shield-bashing was well done, but it too kind of lagged at times. Idk maybe it's just me.

Then, fi. What a pain in the ass. Repeating repeating the bug catch texts over and over again...

But the desert temple version 1 was awesome, going back and forth in time seeing the temple change before your eyes was cool. What really really amazed me though were the sacred trials (can't remember the exact name). I was litterally shitting my pants in the first one when I was on the rope trying to get the last drop and the guardians were right next to me. Luckily I made it.

The first boss (agahnim??) was really creepy and I thought that was well done, I had a hard time against the scorpion and difficulty is a big plus.

I really enjoyed the weapon and potion upgrades, that was a welcome addition. So all in all I really liked the game. Hope that's cool spurge