RolStoppable said:
happydolphin said:
Keep in mind, in the blue trend above, Only SMB and SMW were bundled. The others were not (of course, you know that).
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Now that's more like it. Regarding SMW, I don't think it was bundled in Japan, just like any other game on this chart never was. Since it sold similarly to SMB3 in Japan, there's no reason to assume that it would have suffered from a severe drop in the Western markets and thus should have sold about 15m copies globally minimum, if it hadn't been bundled.
As for the individual lines which are similar on both graphs:
1) The blue line shows a phenomenon that was followed up by a bad sequel and went back up again when better games were released afterwards (SMB3 and SMW). The following two games exceed those sales numbers, although NSMB Wii doesn't fare as well in Japan as in the Western markets. Aside from the for Mario standards atrocious SMB2, all games have done very well.
2) The red line shows both 2D and 3D Mario games which leads to massive fluctuations on the graph when both kinds of games are released close to each other.
3) The purple line shows only the 3D games which have quite a consistent sales pattern, a notably lower one than the 2D titles.
4) The green line shows your interpretation of an ever declining series to make the 3D games a part of the Super Mario Bros. series. However, the two NSMB games don't fit into this and it makes no sense to exclude them, because they are far closer to the NES/SNES games than any one of the 3D titles.
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@bold. Yeah, it was strictly concening the Global Trends graph. In Japan you are right as I was aware. Though the trend is downward in Japan for SMB3 to SMW, it is so only slightly.
For the blue line, your interpretation is correct, but it does not account for the fact that SM3 and SMW are both dips relative to the retro NSMB and NSBMWii offerings.
Also, when bringing back the Pokemon series, you'll see the green trend is the most faithful one to a traditional sequel phenomenon. If going by data, that's the best interpretation we can take in light of such a similar series (big entry boom at pokemon R/G/B, then regular series stagnation).
(Despite how fitting Pokemon is to the Mario comparison, I would think analysis of other main series of various genres such as Donkey Kong, Excitebike, Mega Man, Final Fantasy, Dragon Quest, Sonic, Street Fighter and such follow similar sales trends, bar a few exceptions)
Bottom line, at best, NSMB and NSMBWii are outliers. I like to classify them as retro celebrations of a nostalgic title: SMB. That's why they exploded. Mario Kart is also different. With multiplayer capabilities and mass appeal, there was much more than series faithfulness to propel its sales.
(Here is the Data Table with Manual Interpolations for the Pokemon trends)