you know how scary was the next year thingy, but then I saw it was of 2009 lol
you know how scary was the next year thingy, but then I saw it was of 2009 lol
contestgamer said:
Most developers DREAM of a 20 million budget because it is LOW. Like I said, 50+ million is a top-tier budget. We have had a number SD games last generation ranging from 30-70 milion in budget. 15 milion issn't a high budget. It's a mid level budget. It doesn't even come close to some of the biggest gaming budgets out there, SD or HD. |
gosh you really push it. We had no "number" of 70 million budgets for a single game in SD. Only 1, for SEVERAL sequels of it.It also turned a financial DISASTER. It was the SINGLE most expensive to develop game ever back then and one of the most devastating finacial flops in history of gaming. Certainly, not the average example. The average example back there of top tier was 5millions. Then, MG, another example, single lone example. It was expensive ,sure, Konami used insane resources in an attempt to pull a Shenmue, investing as much as possible to push the tech as high and create a Wow factor to create massive sales. Fotunately they gambled less and it paid off. Again, saying a number when there was NO OTHER 30 mil gamble in the whole gen by any dev is missleading.Yes a number, technically...the number 2.
Dream of 20 million because its LOW?are you kidding? check the CONTEXT of the interview. The writing clearly considers it MAYOR.
http://play.tm/news/23252/major-budget-for-uncharted-sequel/
the name of the news is MAYOR BUDGET. Not average. Last year, for a HD game, FOR THE educated expert, 20 millions was mayor, serious, big.
3 years ago, for a SD game, 15 million was mayor ,serious,big.
Picking the 3 or 4 biggest examples in gaming history doesnt really count as "usual top tier budget".Counts as extreme Historical events for 2 or 4 games every generation.
TO CONCLUDE. A recent study ; i suggest you read it(and fully):
http://www.develop-online.net/news/33625/Study-Average-dev-cost-as-high-as-28m
while at glance it might appear as much higher, if you see the reason ,is because of the development of 3 SKUS (PC-360-and PS3).
They state the AVERAGE ----HD--- EXCLUSIVE BUDGET IS 10 MIL(as of 2010).
15 Mil for SD NON MULTIPLAT was HUGE. Nintendo wouldnt have been able to spend more unless they PORTED to PS3.
20 MIl for HD NON multiplat ( Uncharted 2), was huge.Simple as that(as well).
I rest my case. If Zelda budget is of 20 mil(very likely) , is gonna be freaking huge for SD.
Khuutra said: ,,, Go play LttP, you! It's better than whatever you're playing now! |
Oh god YES. I recently replayed LttP in front of someone whose introduction to Zelda was OoT. They asked to borrow my Gamecube + TP, and after hearing their comments on the game, I insisted that they experience LttP, just to see how drunk on cinematics the Zelda Team has become.
I'm trying not to sound too Malstrom-y here, but I'll get around to posting in the thread you made about this very thing when I have some quality time to play through the games again, and explain just how bloated the formula has become recently.
Not that I don't enjoy recent games; I just want more people to experience what I have, y'know?
WHERE IS MY KORORINPA 3
Khuutra said:
You kind of cut it out from under me, but I was leading up to the point that Nintendo are probably just a lot more efficient with their resources than almost any other developer, and that budget is not a good indicator of content for Nintendo games. |
That may be true but I wasn't arguing the content of Nintendo games in the first place. I was just saying that a 15 million budget is not anything incredible...It's somewhere in the middle, certainly nowhere near the budget of some games. Maybe they are more efficient, maybe not, I don't know. I was just debating the number itself.
Gnac said:
Oh god YES. I recently replayed LttP in front of someone whose introduction to Zelda was OoT. They asked to borrow my Gamecube + TP, and after hearing their comments on the game, I insisted that they experience LttP, just to see how drunk on cinematics the Zelda Team has become. I'm trying not to sound too Malstrom-y here, but I'll get around to posting in the thread you made about this very thing when I have some quality time to play through the games again, and explain just how bloated the formula has become recently. Not that I don't enjoy recent games; I just want more people to experience what I have, y'know? |
Actually this is part of why I like Spirit Tracks so much
But you are right that is for another topic! Sorta!
(Soriku will never play LttP)
Gnac said:
Oh god YES. I recently replayed LttP in front of someone whose introduction to Zelda was OoT. They asked to borrow my Gamecube + TP, and after hearing their comments on the game, I insisted that they experience LttP, just to see how drunk on cinematics the Zelda Team has become. I'm trying not to sound too Malstrom-y here, but I'll get around to posting in the thread you made about this very thing when I have some quality time to play through the games again, and explain just how bloated the formula has become recently. Not that I don't enjoy recent games; I just want more people to experience what I have, y'know? |
I play games, mostly, for the storylines...And thus cinematics are the focal point of the experience to me, above and beyond the gameplay quality. I don't think there's anything wrong with that. I can understand and see the flip side as well but I wouldn't say either way of judging games is better or worse than the other.
contestgamer said:
I play games, mostly, for the storylines...And thus cinematics are the focal point of the experience to me, above and beyond the gameplay quality. I don't think there's anything wrong with that. I can understand and see the flip side as well but I wouldn't say either way of judging games is better or worse than the other. |
Fair comment (Khuutra too). I consider OoT to be the "middle ground" between LttP and TP in terms of narrative / production, though I feel that all of them lack the combination of things that would truly make the "ultimate" Zelda game, and I wonder if that's actually intentional. It would be so easy for Nintendo to make a mirrorworld as effectual as LttP, a future as moving as OoT, a world as immersive and beautiful as TP. If Nintendo were to do all this at once, they may as well give up trying to top it, so rather than try to create the BEST Zelda, they appear to be trying to create several really great ones. This ties in with my belief that there is no true timeline, just a legend, as told through a different chronicler.
Despite the negligable difficulty of TP, I enjoyed the experience immensely, and wanted more. I just feel that I was punished on replays by having to slog through the first part of the game. This is more of a pacing issue, and certainly the responsibility of the director, which is why I have confidence in Miyamoto's input. But as Khuutra mentioned above, this is something I should expand on in the appropriate topic. I just hope that the new Zelda is something I can enjoy as much as the other console iterations.
WHERE IS MY KORORINPA 3
Sounds good to me, can't wait for this game. I know it will be great.
Nintendo still doomed?
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