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contestgamer said:
intro94 said:
contestgamer said:
Khuutra said:
contestgamer said:
Khuutra said:

The "budget" comment was the only part rlevant to my post so it's all I'm responding to.

You're wrong. Super Mario Galaxy was supposed to have cost as much to make as a low-tier HD blockbuster.

And you hope they odn't change the Zelda formula too much, bu you couldn' play through Twilight Princess, which had th formula unchanged from Ocarina of Time? THat makes no sense.

And that`s supposed to be what, big budget? Name me a Nintendo game with a 50+ million dolar budget? Hell we have games in the 60-110 million dollar budget range now, Nintendo isn't even close...

I wish there was a way for you to see how highly I have my left eyebrow raised. It is quite distinguished as far as such expressions go.

"A low-tier HD blockbuster" still costs quite a lot, just not the insane, company-detroying budgets that some developers dip their hands into. I think Galaxy was supposed to have cost 15 million to make, which is ass-over-end insane for a 480p game.

 

That's not insane at all... Remember a game called shenmue? 70 million dollar budget and it's ten years old.

Heck, MGS2 had a budget of 30 million back in 2001. GTA SA had a budget larger than that... 15 million is not a top tier budget. It's not a low budget but I'd put it somewhere in the middle of the two...The fact that it is Nintendo biggest budget game tells me that their average game is in the upper low/ lower medium budget range. Nintendo games are certainly not what I would classify among the top-tier high budget games.

 

"Naughty Dog boss Evan Wells said today that Uncharted 2: Among Thieves has the sort of budget most developers only dream of.

The first Uncharted cost $20 million. Wells isn’t about to be short-changed for the sequel, apparently."

Uncharted 2 was one of the most expensive recent HD productions from SONY and it came years after Galaxy. I dont think you could qualify fairly Galaxy at any sort of mid level.Is high and thats . And we can be sure Zelda is gonna be more expensive than Galaxy 1 was, its often a bigger, meaner game. Most HD devs dream of 20mil and certainly rarely hope of getting 15 mil. For SD consoles, is insane.

 

Most developers DREAM of a 20 million budget because it is LOW.

Like I said, 50+ million is a top-tier budget. We have had a number SD games last generation ranging from 30-70 milion in budget. 15 milion issn't a high budget. It's a mid level budget. It doesn't even come close to some of the biggest gaming budgets out there, SD or HD.


gosh you really push it. We had no "number" of 70 million budgets for a single game in SD. Only 1, for SEVERAL sequels of it.It also turned a financial DISASTER. It was the SINGLE most expensive to develop game ever back then and one of the most devastating finacial flops in history of gaming. Certainly, not the average example. The average example back there of top tier was 5millions. Then, MG, another example, single lone example. It was expensive ,sure, Konami used insane resources in an attempt to pull a Shenmue, investing as much as possible to push the tech as high and create a Wow factor to create massive sales. Fotunately they gambled less and it paid off. Again, saying a number when there was NO OTHER 30 mil gamble in the whole gen by any dev is missleading.Yes a number, technically...the number 2.

Dream of 20 million because its LOW?are you kidding? check the CONTEXT of the interview. The writing clearly considers it MAYOR.

http://play.tm/news/23252/major-budget-for-uncharted-sequel/

the name of the news is MAYOR BUDGET. Not average. Last year, for  a HD game, FOR THE educated expert, 20 millions was mayor, serious, big.

3 years ago, for a SD game, 15 million was mayor ,serious,big.

Picking the 3 or 4 biggest examples in gaming history doesnt really count as "usual top tier budget".Counts as extreme Historical events for 2 or 4 games every generation.

 

TO  CONCLUDE. A recent study ; i suggest you read it(and fully):

http://www.develop-online.net/news/33625/Study-Average-dev-cost-as-high-as-28m

while  at glance it might appear as  much higher, if you see the reason ,is because of the development of 3 SKUS (PC-360-and PS3).

They state the AVERAGE ----HD--- EXCLUSIVE BUDGET IS 10 MIL(as of 2010).

15 Mil for SD NON MULTIPLAT was HUGE. Nintendo wouldnt have been able to spend more unless they PORTED to PS3.

20 MIl for HD NON multiplat ( Uncharted 2), was huge.Simple as that(as well).

I rest my case. If Zelda budget is of 20 mil(very likely) , is gonna be freaking huge for SD.