- A 27 year old male gamer
- United States
- Joined on May 19th 2015, last online on 10 March 2020.
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I take back everything negative I said about Persona 5. You NEED to play Persona 5 twice. The game is absolutely mindblowing on the second playthrough.
Review time of Persona 5.
While I give the game a 10/10, this review will be mostly critical of the game. It is worthy of the score and a fantastic game, but it still needs to fix several issues to truly elevate it above and beyond.
Let's get all the good parts out of the way. The game has the best art style and music of any game ever made ever. The user interface is incredible. The battles are fun, more complex that its predecessors, and incredibly stylish. Collecting and fusing Personas is as addicting as ever. I adore the way that you discover new places in Tokyo and I wish more games would adopt Persona 5's style of world-building. The game oozes charm. The time system is just as addictive and compelling as ever. The social links are interesting with a few real standouts and I adore the new ways in which social links help you in battle. The dungeons are phenomenal and I adore the puzzles, with the fourth and sixth dungeons being standouts. The difficulty is perfectly balanced. The bosses are incredible. The voice acting is generally very good. The climactic moments in the game are outright phenomenal and heart-pounding.
A few nitpicks before I get to the actual criticisms. The camera is a bit wonky at its default setting, but it is okay if you turn the sensitivity up a bit. The stealth mechanics are finicky and you will often shift on a corner weirdly. Luckily, the stealth mechanics are super forgiving, so it doesn't matter too much. There are too few save points in the second-to-last and last dungeons. The second-to-last dungeon goes on quite a bit too long. Finally, the translation is very wonky at times -- especially with the frequent use of the word cognition. It feels a bit unnatural.
Now for the genuine criticism. While Persona 5 is the longest game in the series and I believe many have claimed that the game may be too long, the exact opposite is true. While the game took me 120 hours to complete, the game is, in fact, about 20 hours too short.
First, the game is overly focused on the main goal. As such, the game is sorely lacking in social events that allow the main cast to communicate and interact with each other. Most of the character interactions happen via IM messaging, which does not carry the same weight as having the characters in the same room talking with other and making fun of each other. Persona 4 and especially Persona 4: Golden were replete with these social events and it allowed the main cast to be a lot more 3-dimensional and lifelike and allowed for tons of humorous and engaging moments. In Persona 5, it often feels like the characters are separate entities. I can easily recall Yosuke and Teddie's snarky interactions with each other; or Kanji and Naoto's confused sexual tension; or Chie and Yukiko's friendship; or Chie and Yosuke's belligerent friendship; or Rise fighting Yukiko for the protagonist's affection; or Yosuke being homophobic towards Kanji at first, but eventually treating him like any jerk male friend would. With Persona 5, it seems all the characters are separate entities, and this is, in part, due to the lack of social events. And when there are social events, they feel very short and empty when compared to the social events in Persona 4. Persona 5 is too focused and it is to its detriment.
A second related major issue is that Ann and Ryuji just aren't as compelling as Chie and Yosuke. The more secondary cast of Persona 5 are generally great and entertaining, but the deuteragonist and tritagonist characters just aren't as likable or engaging as their counterparts in Persona 4.
Finally, more time should have gone into the set-up for the last dungeon. It happens rather suddenly and it feels rushed. I feel that if there was more set up and more time between the second-to-last and last dungeons, it would have been really engaging. The fifth dungeon dungeon also has some unusual pacing, but it not a major issue.
Persona 5 is a game that I fully believe will be the greatest game ever made once the inevitable expanded remake comes out and adds much needed social events and filler to the game. Persona 5 suffers from being overly focused and it needs silly, pointless filler content and more character interactions to truly reach its potential.
I recall the developers fearing that Persona 5 was going to be too long of a game. The game is, in fact, extremely long, but significantly shorter than it should have been.
Between its immediate predecessor and Nier: Automata, Persona 5 has an insanely high bar to pass to become my favorite game. But I believe in it.
Anyone else completely burned out on open-world games?
I tried VR for the first time -- I was using my friend's Vive. My general impression is this: room scale definitely makes VR much better as it is pretty underwhelming without it. That said, there is only so much you can do with room scale, so eventually you will have to move around in some other way. I absolutely detest teleportation and find it incredibly cumbersome, but luckily I don't get sick when I use free form movement (though I do get this strangely floaty feeling that feels weird, but isn't unpleasant). So in summary: VR has potential but it needs more games with cute girls and room teleportation is garbage.
I just platinum'd Bloodborne. Second proudest platinum trophy after Dark Cloud 2.
Thanks for the friend request! I see you're a fan of persona as well :D
Just beat the original Dark Souls. I had previously beaten Bloodborne and loved it as well as Dark Souls III which I had liked, but to a much lesser extent. It's definitely a good game and there is a ton of charm to it, but I felt like most of the difficulty in the game was bullshit. By that I mean, about 80% of my death were from falling off precarious ledges.
I would like to take a moment to commemorate that I got the platinum trophy for Dark Cloud 2 today. I have played Dark Cloud 2 six times since I first played it over a decade ago. I always wanted to get a perfect game, but always got burnt out in my earlier attempts because there was no way to show my achievement -- until the PS4 finally got some PS2 games and gave them trophy support. The platinum trophy was very intense and essentially required you to do everything in a massive game. It took me over a hundred hours to achieve. While Dark Cloud 2 is kind of a hidden gem in the PlayStation 2 library, I don't think there will ever be a platinum trophy that I will ever be as proud of. Now to take a break before I go to platinum my favorite game of all time, Persona 4 Golden.
So finally got around to playing the Uncharted games (blasphemy, I know! Especially considering I am a big Naughty Dog fan). Well, I will say that the first Uncharted has aged horribly and really... wasn't fun at all. But 2 and 3 were the important ones, and they were great. I can't say which of those two I preferred -- I think Uncharted 3 might edge out Uncharted 2 by just a fraction of a hair, but that's only because I adore Middle Eastern areas in games, and I liked how Uncharted 3 actually had puzzles for once, as opposed to "LOOK IN THE BOOK, DRAKE." That said, Uncharted 2 was definitely better written and had more interesting characters and wittier dialogue than Uncharted 3. Anyway, the games did make me realize one about The Last of Us, which is curious. Despite being substantially longer (about twice as long) as the Uncharted games, The Last of Us managed to also flow better. The Uncharted games dragged on at the end, with many of the battles becoming rather tedious. I think The Last of Us manages to avoid this by shifting styles starting in the "Autumn" chapter. Rather than be a standard survival horror game, The Last of Us shifts towards a game with much fewer battles and a greater focus on scenery and artistry. As a result of this, The Last of Us stayed fresh, whereas the more bombastic Uncharted games lost their luster after a while.
I hate it when I can't chose Naoto for my special someone! Can't even get Valentine present from her
Season's greetings! I would like to personally invite you to join this year's PC Secret Santa event, thread link below. Please drop by and help us make this holiday season a bit more merry for everyone. Looking forward to seeing you there!
My Persona 5 and Genei Ibun Roku ♯FE prediction came true. Just not in the way I had hoped. :(
Though to be totally fair, the reason I gave probably doesn't hold up anymore. If anything, the very strange release date of Genei Ibun Roku ♯FE might be indicative of either Atlus's or Nintendo's lack of confidence in the game.
I noticed something curious. In The Last of Us: Remastered, the most noticeable and consistent frame drops happen when you're walking through green clouds of mycotoxin that Bloaters throw at you. I was then playing Diablo III: Ultimate Evil Edition on the PS4 (yes, I have it for both PC and PS4, I have a problem, don't judge me) and that game maintains a virtually flawless 60 fps at almost all times... except in the The Last of Us-inspired Nephalem Rifts when you're walking through green gaseous clouds of mycotoxin. And that's not all! If you play the Ratchet and Clanks on the PS2, you'll notice that the largest frame rate drops happen when green, poisonous slime is being thrown at you! I refuse to accept this is a coincidence! Green is the primary Xbox color! Clearly this is a conspiracy!
Give me what your sig says.
I think I have an unusually large chip on my shoulder when it comes to the near unanimous praise Super Mario Maker has gotten. I don't doubt that it's a fun game, and I'm sure the fact that it's quirky, cute, and easy to use is endearing to many critics, but it pains me to think that a level editor can pass for a full priced game these days. Seventeen years ago there was a game that came out that scored the exact same Metascore as Super Mario Maker. It included an exceptional, full-length campaign; a multiplayer mode that basically created eSports; and a map editor that was simple enough for many to use, but nuanced and open enough that someone made the precursor to one of the, if not the, most popular genre in gaming -- the MOBA. That game was fucking Starcraft.
I never played a persona game. Can you summaraze what makes these games so special. How does the gameplay work?
I checked your list of games and I noticed you gave Ocarina of time 3D a 7.9 which is kind of low, did you dislike the remake or you didn't like the original to begin with? also 7.7 for Final Fantasy 6, that's fucking weird as everyone loves that game hahah.