Gnizmo said:
A Zelda game with 1:1 sword controls would be the worst game ever made. You may doubt this but let me ask you some questions before you reply. How much experience do you have using a real sword? Do you realize it take years to become even remotely profficient in the use of a sword? What happens when your attack is blocked? What do you do if your sword is parried? 1:1 sword fighting is a terrible idea.
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Good points. But I'd still like my different movements to be able to perform different styles of attacks. As is, in Twilight Princess, a swing of the remore is the same as hitting the A button. I want a bit more immersion than that.







