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Kasz216 said:
DTG said:
Garcian Smith said:

DTG: Okay; please refer me to a critical analysis of MGS2 (or, heck, any MGS game) that portrays the supposedly deep, mature themes running undercurrent in the game - preferably with reference to specific plot points, events, and characters that relate to other pieces of high art from whatever medium, and with analysis that takes into account at least one major, specific school of thought in reference to art interpretation. Or, if you can't find one, then write one yourself. I'm very interested to see this.

 

The best one which was on Metalgearsolid.org is unfortunately unavailable as the website is down. It covers the entire franchise and all of it's themes. You can find it here once the website is up again and is a remarkable read. http://www.metalgearsolid.org/show_features.php?id=1382

James Howells analysis is also a great read. (He also did an amazing Killer7 analysis). It also raises attention to what many people tend to overlook -that the games (MGS2 in this case) do present their themes through gameplay as well.

http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm

A third one, perhaps the least impressive analysis yet still a worthy read is this one.

http://www.gamefaqs.com/console/ps2/file/913941/17225

 


You do realize the guy you are linking too in that second link has made quite a lot of money off Metal Gear Solid and Kojima in general right?

 

Yes, but I believe that happened after he wrote the above analysis. Plus it isn't relevant to the integrity of the analysis itself, most of what is written there can be easily verified by simply playing the game and pairing the confirmed themes of memes, genes, control etc with the gameplay elements that James points out making it fairly logical.