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curl-6 said:
JackHandy said:

Yeah but most of those allowed for fresh experiences. Mode-7 gave us pseudo 3D gaming, and that audio chip produced near-CD quality sound. When you played the best SNES games, you didn't feel like you were playing NES games. It felt brand new. When you played Mario 64 for the first time, it was nothing we'd ever seen before. Same with Rouge Squadron 2. It was such a massive leap forward, that it felt fresh. The generational leaps were just so great that it didn't feel the same at all. Not to mention new controllers with new buttons which produced new ways to play etc. It was always exciting.

The S2 is mostly the exact same product, same form factor, (mostly) same controllers, and its games are barely different, so it doesn't mask it. If you've played MK8D, you've played MK World etc. It's just one long, fourteen year cycle. It's not even close to the same thing.

The leap in power from Switch 1 to Switch 2 is huge; titles like Cyberpunk 2077 or Dragon's Dogma 2 don't feel like Switch 1 games at all, they're not only massively better looking but bigger and more complex as well.

Even Nintendo's games, while graphically conservative, are doing things that wouldn't have been viable on Switch 1 without atrocious performance like Donkey Kong Bananza's extensive voxel-based destruction, 24 karts per race in an open setting in MK World, or massive enemy counts and insane amounts of chaos in Splatoon Raiders.

S2 allows for many experiences not possible on S1, just like SNES did over NES or GBA did over the Gameboy.

If the leap from S1 to S2 was huge, then what was NES to SNES, SNES to N64, and N64 to Gamecube? Because if we're calling S1 to S2 huge, then I'm afraid I'm going to have to invent a new adjective to describe to people just how massive it felt going from SMB 3 to DKC, or from LTTP to OOT. Huge just won't cut it anymore.