curl-6 said:
I mean, Nintendo has released iterative successors before; SNES was a stronger NES, Gamecube was a stronger N64, GBA was a stronger Gameboy. |
Yeah but most of those allowed for fresh experiences. Mode-7 gave us pseudo 3D gaming, and that audio chip produced near-CD quality sound. When you played the best SNES games, you didn't feel like you were playing NES games. It felt brand new. When you played Mario 64 for the first time, it was nothing we'd ever seen before. Same with Rouge Squadron 2. It was such a massive leap forward, that it felt fresh. The generational leaps were just so great that it didn't feel the same at all. Not to mention new controllers with new buttons which produced new ways to play etc. It was always exciting.
The S2 is mostly the exact same product, same form factor, (mostly) same controllers, and its games are barely different, so it doesn't mask it. If you've played MK8D, you've played MK World etc. It's just one long, fourteen year cycle. It's not even close to the same thing.







