firebush03 said:
The E3 2017 Spotlight (which actually wasn't a Direct... though I think it makes sense we call it one) was only 20-minutes, no? And that June 2019 Direct was pretty good, though as you yourself list, it was filled with as much third-party content as any modern Direct. Lastly, those "Wow!" moments you talk about: Is that a reflection of the format of the presentations, or of a major announcement? Your initial post was critiquing the pacing, not the reveals. As far as those "Wow!" moments are concerned, that's entirely personal taste. |
Take the last Direct for example. Out of like 40 minutes, the entire first half was basically dead weight; stuff we already knew about, minor DLC, low level software. Only with the reveal of Ravenous at the midpoint did it pick up, and Kirby finished strong at the end.
They needed more good quality stuff, spaced more evenly throughout, rather than just Metroid at the mid-point, Kirby at the end, and the other 30+ minutes being a waste of time.








