| curl-6 said: That's the thing, I would argue that how they make you feel at the time is the point. In the early to mid Switch 1 era, as far as I remember, Directs were a positive experience by and large, whereas in the Switch 2 era I've felt they have ranged from "okay" to "underwhelming" with too few big epic reveals and long stretches of filler. It's also just the way they're handled; like take Ocarina for example. Even with the leaks, it could have been a great moment, but instead all we got was ten seconds of Link lying in bed. But yes, I think we may have to agree to disagree. |
And how was Smash Bros Ultimate revealed? Was it not in an identical manner? And I have revisited all the Directs (via listening to ScottTheWoz, AntDude, Nathaniel Bandy, and so forth as I do my morning workout lol), and I can say with confidence that while the contents of the presentations vary, the overall quality has been continually fixed and refined with time. Can you pull up some example presentations from the early Switch 1 days that disprove this? I had a blast with those Direct during the time of their airing, but there is no way I would ever want to return to one-third NS1/one-third 3DS/one-third 3rd-party. The current formula of half-and-half is a substantial improvement to pacing.
Last edited by firebush03 - 1 day ago







