firebush03 said:
I think the best way to put it is as Kawamoto said: “we decided it would be best to keep the Switch system's design and not make any “changes for changes' sake.””
If there’s nothing worth changing, then why force something? That’s how you get a system with a gimmick that feels forced and ends up never fully realized (e.g., 3DS and Wii U). I think Nintendo’s approach with Switch 2 being not a major departure from industry norms nor what the original Switch 1 was, but an evolution which did introduce some new ideas (e.g., mouse control, utilization of magnets instead of mechanical click-locks) as well as some QoL enhancements (e.g., bigger and more comfortable, with more modern tech to cut back on latency issues and gyro problems), really is the best of both worlds.
That said, do I think Nintendo could benefit from adding some wacky new control options to Switch 2? Absolutely! And I’d love to see it. But as a required add-on? Eh… no. I’m good. |
Nintendo still likely had the Wii U's failure fresh in their mind when designing the Switch 2, I wouldn't even be surprised if Kawamoto was taking a not-so-sublte jab at the system with that quote. The Wii U made the huge mistake of sidelining the Wii Remote in favor of pushing the GamePad... Which ended up not having any practical innovations besides Off-TV Play. At least the 3DS was still fundamentally a DS when you take away 3D.