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PC - DLSS 5 is brilliant. - View Post

HoloDust said:

@sc94957

IIRC, DLSS 5 is not aware of depth buffers, geometric coordinates, material properties and off screen light directions.

It definitely is aware of at least some material properties. Albedos are a material property, as an example, and Nvidia mentioned them as an input. 

https://youtu.be/8X0uDU6Ru3w?is=D_LQqfy97JuFmwxE

"We used some of the renderer's internal buffers such as albedos, surface normals, and some of the lighting information to make sure the model can understand what it has to stay consistent with." 

Depth buffers are also an input, as all of these unofficial mods pass that data into the model as an input.