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PC - DLSS 5 is brilliant. - View Post

@sc94957

IIRC, DLSS 5 is not aware of depth buffers, geometric coordinates, material properties and off screen light directions.

What I'm saying is that future of neural rendering shouldn't be post process thing, but directly inserted into pipeline (like what AMD's "Temporally stable generative illumination with a one-step diffusion model" paper describes). DLSS 5 feels like "be amazed, buy our GPUs" band-aid approach, not a proper future solution for high cost of intensive path tracing.