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My guess is Nintendo doesn't use DLSS because maybe they don't want their games tied to a Nvidia specific algorithm, might make things tricky in the future if they ever were to go with someone else (AMD, Intel, whatever) in in the future. Either that or they simply haven't had the need to use it as the Switch 2 is simply powerful enough to just run whatever they throw at it natively.

Last edited by Soundwave - on 19 September 2026