For me, I prefer the idea of having both.
For FF6, I love that I have the Pixel Remaster, but would love a full FF7 Remake style game as well.
For games like Ocarina of Time, for me personally, I’m not a fan of Ocarina of Time’s gameplay 3D style/structure or its derivatives, so a straight up remake would be a no-purchase for me. From a philosophical POV, I think the fans of the game would enjoy having that version, so I’m not against the idea of a straight-up remake either. It would simply just be another game that isn’t for me.
A remake for me would involve the same story and setting, the same themes, but either an HD2D Link to the Past style, or a more exploration and over-world focused game without a critical path or long-ass dungeon crawling through temples and looking for the next key/switch/puzzle to proceed with the game… something that more resembles Breath of the Wild, in other words. Off the top of my head, split the temples up into Shrines, scatter them around the biomes, and still keep the central landmarks (like the Deku tree), but have something like a divine beast before entering, and a more straight forward temple inside to the challenges, then a fun and more challenging end boss (I found Ocarina of Time bosses to be way too easy) → as I said, this by no means represents in depth thought on what I would want, just something I know (off the top of my head that) would be more enjoyable for me.
On the graphics: I like them quite a lot. This is easily my favourite looking Zelda. Would love to see a Breath of the Wild update with this level of detail.
I describe myself as a little dose of toxic masculinity.







