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Alex_The_Hedgehog said:

Kojima's games try to be like movies, where you spend most of time watching the cinematics instead of actual gameplay. But sometimes he adds too much useless stuff into his games.

See Death Stranding... You have a button to walk, a button to sprint, a button to STOP sprinting, a button to take stuff in your left hand, a button to take stuff in your right hand... Heck, you even need to focus on building new shoes because yours get ruined after walking for a while. Also, why do I have the option to pee again? No, thanks, just give me casual 1+1=2 gameplay and this game would be soo much better. I like it, but yeah, gameplay feels too busy.

But cinematics and story-wise, it's an amazing experience.

In a game about movement, you've got to make movement interesting. Notice how movement in Kojima's other games is simpler.

I think that pee thing is nice for the giggles and maybe something you might want to do every now and then. It doesn't really do much, if anything, but it's a nice little detail that gives the game a bit more personality. One of the things that's special about Kojima's games is the amount of little details like that you can find in them. There's probably very few games that wouldn't benefit from such details, because they add some personality.