It's been nice to see some reasonable nuanced coverage of it the past few days after that being very rare till recently. I've already shared multiple FH6 videos showcasing it but it works so well there a third can't hurt. Its truly an insane difference and with this video well on its way to a million views I think it'll do a decent bit at changing general perception of the tech in a positive way. Hopefully Playground Games adds an official implementation in the coming months.
The biggest flaw by far right now is of course the performance though lighting that realistic only having about a 50% FPS penalty is still bonkers and considering it needed two 5090's back in March if optimization keeps improving by the time the RTX 6000 series and DLSS 5.5 or 6 is out it could very well be a no brainer option to turn on in many games.
AMD better be cooking up something good enough in response cause this should be a major selling point for Rubin like how ray tracing didn't really start catching on in a big way till Ampere. The first iteration of this tech is even better than I thought it'd be and is already vastly more impressive than early examples of ray tracing in games so I expect big things from neural rendering in the coming years.
Last edited by Norion - 1 day ago







