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curl-6 said:
HoloDust said:

@curl-6

Elden Ring is not using DLSS even on PC (unless you inject it yourself), so I guess it would be quite surprising if it used it in Switch 2 port (after all, it's From we're talking about here).

Ah, that is curious, I wonder why not, is there some aspect of the game's makeup that's not compatible with DLSS in some way, or is it just Fromsoft being weird?

What @sc94597 said - I'll add that DLSS is not always the best solution. Not sure what the situation is currently, but back when Indiana launched, I've played it on PC and decided to use their TAA instead of DLSS, since latter was doing some really weird stuff with some of the lighting (producing checkerboard pattern).