curl-6 said:
Exotic architecture increases development time and costs, that wasn't so much of an issue back when games were cheap to make, but in the current landscape where major games take 5+ years and tens/hundreds of millions of dollars, it's a pretty significant problem. It can also result in poor multiplatform releases as we saw with PS3. |
I’ll go out on a limb here and say that actually doesn’t need to be the case. Most time/money in modern games are spent on art assets not game engine. Having a ”difficult” architecture impacts core engine functions and is solved (if possible) at a fairly low cost in comparison to the total development budget.
Also it’s important to note that exotic does not necessarily mean difficult, even if I personally are of the stance that limitations drive innovation.







