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curl-6 said:
Spindel said:

It isn’t better for developers, limitations feed innovation.  The only ones the current landscape is better for is investors. 

Exotic architecture increases development time and costs, that wasn't so much of an issue back when games were cheap to make, but in the current landscape where major games take 5+ years and tens/hundreds of millions of dollars, it's a pretty significant problem.

It can also result in poor multiplatform releases as we saw with PS3.

I’ll go out on a limb here and say that actually doesn’t need to be the case. Most time/money in modern games are spent on art assets not game engine. Having a ”difficult” architecture impacts core engine functions and is solved (if possible) at a fairly low cost in comparison to the total development budget. 

Also it’s important to note that exotic does not necessarily mean difficult, even if I personally are of the stance that limitations drive innovation.