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firebush03 said:

Anybody played Fire Emblem before? I’m choosing between Fortune’s Weave , Advance Wars Remakes, and FFVII Remake for my late-September/October game.

Fire Emblem has multiple eras that I personally find to be very different experiences... despite the games looking quite similar on the surface.

Earlier ones were much more strategy based and balanced for strategy, are not hand-holdy, were much faster paced (well... by your 3rd or 4th replay, I'll explain below), and had significantly more tension.

Newer games are much more RPG based, are very hand-holdy with their "QoL" features, have a lot of grinding and romance stuff, and are significantly more relaxed. The newer games also tend to have much higher production values and larger amounts of side-content and features.

Also, while the option for traditional play is there, it's not a real option as the games are not balanced around losing characters... you lose the wrong character, and you might not know it, but you've fucked yourself for later in the game (I learned this the hard way with Awakening, and again with Fates). Even if you ignore the importance of key strategic characters, in Awakening, you might think you've only lost 4 characters, but it's really 8... I mean, Awakening does have a lot of interesting things in it (I really liked the 3D graphics on the 3DS, how the characters appeared to peal off the screen like a popup book) but it was ultimately a piss-off to classic Fire Emblem fans as in the devs were telling us to "make do or piss off!" :D

One of the big differences is that the older games are much more replayable. It's kind of like traditional Castlevania vs Metroidvania.

Honestly though, I'd recommend most people the newer games, the traditional Fire Emblem is for a very niche type of strategy fan (like if you prefer games like Dwarf Fortress, not necessarily the genre specifically, but all the problem solving and such) then I'd recommend the earlier Fire Emblem games. But for RPG fans, definitely the later ones. The later ones hold your hand, and basically calculate all the hits and crit chances before you even attack... For classic fans, they provided the stats, but we'd have to calculate the probable outcomes in our heads... which sounds annoying, but somehow added tremendously to the tension.

Oh yeah! To explain why early playthroughs of the classic games may take longer, it's because you'll be considering your moves a lot more carefully (as mentioned, doing all the math). But once you have an idea of how to move through the game, your preferred formations and character roles, it all speeds up significantly. But, losing characters can drastically change up how your strategy will unfold... this is all stuff that won't happen in the new games.



I describe myself as a little dose of toxic masculinity.