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JackHandy said:
curl-6 said:

I mean, it's much easier to be innovative when the medium is in its infancy and so many genres were a blank slate; much harder after 30+ years of evolution and iteration, there was simply far less unbroken ground left in the 2010s/2020s compared to the 80s and 90s.

That said, I would argue games like BOTW, TOTK, Ring Fit Adventure, LABO, Mario Kart Live, etc were quite innovative and that most of Nintendo's Switch 1 output was not at all "paint by numbers".

In the first twenty years of my life, I saw gaming go from Atari 2600 to PS2. So you'll have to excuse me for having higher standards when it comes to innovation. I'm spoiled.

I'm not quite that old but I did see gaming go from the SNES and Megadrive to Wii/PS3/360 by the time I was 20, and having experienced Atari and NES as well, I'm very cognizant of the progress made.

Still though, it's easy to make progress in an uncharted field compared to a mature one. The age of gaming innovation moving in leaps and bounds was largely over by the time Switch 1 arrived, that's not really Nintendo's fault. I would argue Switch's hybrid form factor and the way it bridged the console and handheld audiences while making gaming more accessible and flexible was in itself one of the more innovative concepts to take hold in gaming in the past decade, actually.