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Yoshi's Story

Some people misunderstand this game. They treat it like it's Yoshi's Island, like it's an A to B platformer, and it's not. They go through the levels, eating whatever fruit they see, and before they know it, they've breezed through six stages and the game is over in no time at all.

It's a game about getting the highest score possible, and it has more depth, and is far more difficult, if you play it properly. You go through it (at least) four times to unlock every level. This allows you to play each level as many times as you want in practice mode, find out the secrets, where all the watermelons are, where the hidden coins are, how to exploit the enemies (e.g. change colour of Shy Guys), all to get as many points as possible. You can then plan your best route through the game, and put it into practice to get that high score.

Fair enough if you don't like the game, how it handles, the aesthetic, music etc. Just don't say it's too easy. Getting 30 watermelons on every level is pretty tough. You wouldn't say you'd completed a Mario Kart game just because you'd done the first cup on the easiest difficulty would you? That's what it's like when you say Yoshi's Story is too easy and can be completed in 30 minutes or whatever.