shikamaru317 said:
That is company size though, that often sits un-updated by the company itself. 350 people have id listed as their current employer on LinkedIn still, so unless 150+ people had old id software employment from years ago listed on their CV still as their current employer before yesterday's firings, id had grown well beyond 200 years ago. I just asked Microsoft's co-pilot AI how many employees id had between their main Texas studio and their Frankfurt Germany satellite studio, and the answer was 400 devs at their peak, so the 350 would already be down from their peak, they must have already had one smaller round of layoffs after Doom: The Dark Ages underperformed. |
Yeah either way, that's a small employee count for supposedly focusing on both Doom and Quake as Schreier listed being the 5 IPs Bethesda will be focusing on. I imagine there will be a lot of co-development alongside MachineGames and maybe even ZOS now that their ESO team has been gutted as well.
Their lead id Tech engineer, Billy Khan, is still listed as employed at id. But entirely possibly he's reeling in the news.

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