JRPGfan said:
DekutheEvilClown said:
I doubt this is true. Most of these rumoured budgets are normally greatly exaggerated, and based on the absolute upper end of games. For example Concord had a development budget of $50m from ProbablyMonsters investment material. No one can say how much it ran over budget, but the idea it cost $200m with a dev team that peaked at around 150 people is pretty ludicrous.
There’s lot of game with reasonable budgets when Developers are actually being held in check:
Ghost of Yotei - $60M Alan Wake 2 - €50m Saros - €50m Control - €30m Control: Resonant - €50m Horizon: Zero Dawn - €45m Returnal - significantly less than Saros
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It's just a rumor, not confirmed. It could be with marketing added in (no idea).
However if you have 200-500 developers working 7years on a project.... it does add up.
Google claims: "An average game developer (software engineer) at Xbox (Microsoft) makes roughly $135,000 to $175,000 per year in total compensation"
Lets take the low number, then it is about ~$135,000 with say ~350 developers and ~7 years of developement.. 135k x 350 x 7 years = 330,750,000 ($330m) in Salaries.
(then there is mocap, voice acting, music rights, what have you, marketing ect)
That is just napkin math from me, that is likely off. However it has been 7 years since their last game. |
A lot of them were contractors tho, a ton of devs were laid off or were gone after 1-2 years after Gears 5 and the number growed again with the scale of the game development. Not contradicting the 400$ million tho, just as a fan of Gears 5 and seeing so many people leave I had to point this out.
It is also something that people don't like about MS 'the contractors'