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DekutheEvilClown said:

I doubt this is true. Most of these rumoured budgets are normally greatly exaggerated, and based on the absolute upper end of games. For example Concord had a development budget of $50m from ProbablyMonsters investment material. No one can say how much it ran over budget, but the idea it cost $200m with a dev team that peaked at around 150 people is pretty ludicrous.

There’s lot of game with reasonable budgets when Developers are actually being held in check:

Ghost of Yotei - $60M   (less than 150 people working on it, ~4 years dev time)

Alan Wake 2 - €50m (took like ~3,5years to make, didn't have insane amounts of devs working on it)

Saros - €50m €70m ($76m) (possibily upto 190 ppl, working bit less than 4years on it)

Control -  €30m

Control: Resonant - €50m

Horizon: Zero Dawn - €45m   (ps4 game, upto 200 devs) (forbidden west, for PS5 was $212m)

Returnal - significantly less than Saros

It's just a rumor, not confirmed.
It could be with marketing added in (no idea).

However if you have 200-500 developers working 7years on a project.... it does add up.

Google claims:
"An average game developer (software engineer) at Xbox (Microsoft) makes roughly $135,000 to $175,000 per year in total compensation"

Lets take the low number, then it is about ~$135,000 with say ~350 developers and ~7 years of developement..
135k x 350 x 7 years = 330,750,000  ($330m) in Salaries.

(then there is mocap, voice acting, music rights, what have you, marketing ect)

That is just napkin math from me, that is likely off.
However it has been 7 years since their last game.


Tbh I'm not sure why some games cost drastically more to make than others.
However I can tell you that a big part of it is location & salaries, and the amount of people you have working on it vs time it takes to get it out the door. 
Also seems like this "gen" games that are graphically impressive are much more expensive than the PS4/XBone Era.

Last edited by JRPGfan - on 13 June 2026