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Kyuu said:
curl-6 said:

Yeah I imagine the Bond license wasn't cheap.

Darwinianevolution said:

Genuinely puzzled at the 7 years development cycle. I wonder how much of that was due to licensing issues.

AAA games just take forever in general these days, 5+ years has been the norm this gen.

I don't know if I would call this the norm. If it's the norm then it's down to poor management and priorities.

Capcom, FromSoftware, Insomniac, and Monolith are very productive. Capcom is way better now than they were in the PS360 days, are they even the same company?

Square's Hamaguchi team is only taking 3 years to develop a new Final Fantasy 7 "remake" with large scale, tons of content, and excellent production values. Not to mention Revelation is releasing on all platforms simultaneously.

Inefficient AAA developers need to take notes.

There are thankfully still some devs who can work efficiently, yeah. It's just the frequent 6+ year cycles that are a pain in the arse.

At any rate, the game has apparently moved 2.7 million in it's first week: https://www.eurogamer.net/io-interactives-james-bond-game-007-first-light-sells-27-million-copies-in-its-first-week-as-dev-reiterates-free-year-one-content

Hopefully it's able to recoup its costs.