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Admittedly, it may not have been quite to the diablocal degree I described (EAD plotting a hostile takeover of Metroid from R&D1).

But again, given how Nintendo's development departments operated back then, Shigeru Miyamoto changing Retro's Metaforce project into Metorid Prime as a big "take that" move to Takehiro Itzushi (R&D1's GM at the time), doesn't sounds entirely logical.

After all, it makes absolutely no sense for EAD to entrust a bunch of former Turok developers in America with a franchise they don't even produce, unless you analyze it through the lens of Nintendo's internal "warring tribes" culture at the time.

EAD's was likely looking at R&D1's failure to bring their franchises (Metroid, Wars, Fire Emblem) to Nintendo 64 and thought "We brought OUR franchises [Mario, Zelda, Star Fox, Kirby, Donkey Kong] into the 3D, yet R&D1 hasn't!? Pathetic, we shall show them how it's done."

Last edited by TheMisterManGuy - 2 days ago