| Kyuu said: PS4 and Switch 1 sold more software when digital and indies are accounted for (though I don't think PS2's software totals were updated since hardware was at 155 million~). But PS2's software sales were unheard of at the time, and it managed to sell that much despite the widesread piracy and the lack of a digital store. Switch is imprrssive, but it combined the markets of handheld and home consoles (Wii and DS sold 1.8 billion software combined). It basically has no direct competition in the handheld space, which gave it an edge against Playstation. It fundamentally covered a larger market. The PS6 may be able to cover a larger market as well with the rumored home console + handheld approach. But it will be hindered by outrageous prices and stronger competition from PC and to an extent the Switch 2. |
The big difference between software figures of today and yesteryear is that back in the 2000s, you could easily find NIB fresh copies of games for $5-10USD a pop. Today such deals are unheard of, and prices are only going up.
That said, by this metric alone I’d argue Switch has the most impressive software figures of any system: Majority of software sold was first-party at full price, and yet, Switch maintains the highest software-to-hardware ratio of any Nintendo system (as well as the strong software figures overall, with an unprecedented number of full-price first party releases sitting as high at 71M).








